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SCR_ArsenalComponent.c File Reference

Go to the source code of this file.

Data Structures

class  SCR_ArsenalComponentClass
 
class  SCR_ArsenalComponent
 

Typedefs

typedef func ScriptInvokerArsenalUpdatedMethod
 
typedef ScriptInvokerBase< ScriptInvokerArsenalUpdatedMethodScriptInvokerArsenalUpdated
 

Functions

SCR_ArsenalComponentClass ScriptComponentClass ScriptInvokerArsenalUpdatedMethod (array< ResourceName > arsenalItems)
 

Variables

SCR_ArsenalComponent SAVING_DISABLED = 0
 Saving is disabled. More...
 
SCR_ArsenalComponent IN_ARSENAL_ITEMS_ONLY = 10
 Only allows arsenal saving if all the items the player has are in the arsenal. More...
 
SCR_ArsenalComponent FACTION_ITEMS_ONLY = 20
 Only allow saving if items the player has are items of the player faction. More...
 
SCR_ArsenalComponent NO_RESTRICTIONS = 30
 Always allow saving of arsenal. More...
 
SCR_ArsenalComponent DEFAULT = 30
 Default cost will be used. More...
 
SCR_ArsenalComponent GADGET_ARSENAL = 30
 If the arsenal is on a gadget it will try to take this cost if any is assigned in the catalog. More...
 
SCR_ArsenalComponent RESPAWN_COST = 30
 Cost of item when the player spawns with the item. More...
 

Typedef Documentation

◆ ScriptInvokerArsenalUpdated

Definition at line 7 of file SCR_ArsenalComponent.c.

◆ ScriptInvokerArsenalUpdatedMethod

Definition at line 6 of file SCR_ArsenalComponent.c.

Function Documentation

◆ ScriptInvokerArsenalUpdatedMethod()

SCR_ArsenalComponentClass ScriptComponentClass ScriptInvokerArsenalUpdatedMethod ( array< ResourceName >  arsenalItems)

Variable Documentation

◆ DEFAULT

SCR_ArsenalComponent DEFAULT = 30

Default cost will be used.

◆ FACTION_ITEMS_ONLY

SCR_ArsenalComponent FACTION_ITEMS_ONLY = 20

Only allow saving if items the player has are items of the player faction.

◆ GADGET_ARSENAL

SCR_ArsenalComponent GADGET_ARSENAL = 30

If the arsenal is on a gadget it will try to take this cost if any is assigned in the catalog.

◆ IN_ARSENAL_ITEMS_ONLY

SCR_ArsenalComponent IN_ARSENAL_ITEMS_ONLY = 10

Only allows arsenal saving if all the items the player has are in the arsenal.

◆ NO_RESTRICTIONS

SCR_ArsenalComponent NO_RESTRICTIONS = 30

Always allow saving of arsenal.

◆ RESPAWN_COST

SCR_ArsenalComponent RESPAWN_COST = 30

Cost of item when the player spawns with the item.

◆ SAVING_DISABLED

SCR_ArsenalComponent SAVING_DISABLED = 0

Saving is disabled.