Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_AutotestFramework.c
Go to the documentation of this file.
1/*
2 This file integrates the Autotest Framework into the game project.
3*/
4
5modded class SCR_AutotestHelper
6{
7 static const ResourceName WORLD_EMPTY = "{B82E6DD9E16C665E}worlds/Autotest/Empty.ent";
8 static const ResourceName WORLD_AUTOTEST_PLAIN = "{3048828FE14AE687}worlds/Autotest/Autotest_GameMode_Plain.ent";
9 static const ResourceName WORLD_MPTEST = "{96A8AF57260A7392}worlds/MP/MpTest/MpTest.ent";
10
11 static const ResourceName SYSTEMS_CONFIG_BASE = "{1C60D2EDA2B468B8}Configs/Systems/BaseGameModeSystems.conf";
12
13 override static ResourceName GetDefaultWorld()
14 {
15 return WORLD_AUTOTEST_PLAIN;
16 }
17
18 override static ResourceName GetDefaultSystemsConfig()
19 {
20 return GetGame().GetSystemsConfig();
21 }
22
23 override static string GetDefaultLaunchParams()
24 {
25 return "-profile ArmaReforger/autotest\n-logLevel debug\n-noFocus\n-forceUpdate\n-noThrow\n-window\n";
26 }
27
28 override static bool RequestScenarioChangeTransition(ResourceName mapResource, ResourceName worldSystemsConfigResourceName)
29 {
30 string mapPath = mapResource.GetPath();
31 return GameStateTransitions.RequestScenarioChangeTransition(
32 mapPath,
33 worldSystemsConfigResourceName,
34 addonList: "58D0FB3206B6F859"
35 );
36 }
37}
ArmaReforgerScripted GetGame()
Definition game.c:1398
static bool RequestScenarioChangeTransition(ResourceName mapResource, ResourceName worldSystemsConfigResourceName)
Game specific way to transition to world for testing.