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SCR_AutotestToolPlugin.c
Go to the documentation of this file.
1
#ifdef WORKBENCH
2
[
WorkbenchPluginAttribute
(
3
name:
"Autotest Tool"
,
4
description:
""
,
5
awesomeFontCode: 0xF188,
6
wbModules: {
"WorldEditor"
}
7
)]
8
class
SCR_AutotestToolPlugin : WorkbenchPlugin
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{
10
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[
Attribute
(
""
,
UIWidgets
.FileNamePicker,
desc
:
"Game exe path"
,
params
:
"exe FileNameFormat=absolute"
)]
12
protected
string
m_sExePath;
13
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override
void
Configure
()
15
{
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Workbench.ScriptDialog(
"Autotest Tool Configuration"
,
""
,
this
);
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}
18
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string
GetExecutablePath()
20
{
21
return
m_sExePath;
22
}
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}
WorkbenchPluginAttribute
GenerateFlowMaps WorkbenchPlugin WorkbenchPluginAttribute("Regenerate river flow-maps", "Generate and save/overwrite river flow-maps", "", "", {"WorldEditor"}, "", 0xf773)
Definition
FlowmapTool.c:59
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
Configure
override void Configure()
Definition
ViewOrientationTool.c:112
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Autotest
WorkbenchGame
TestFramework
SCR_AutotestToolPlugin.c
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1.17.0