Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_BaseBlastDamageEffect.c
Go to the documentation of this file.
2{
3 [Attribute("1", desc: "Final amount of damage that was dealt to the character will be multiplied by this factor and dealt as additional damage to the character's resilience.\nIn order for the character to become unconscious, he has to take about 70 resilience damage in a relatively short amount of time due to the passive regeneration.", params: "0 inf")]
5
6 //------------------------------------------------------------------------------------------------
11
12 //------------------------------------------------------------------------------------------------
13 protected override void HandleConsequences(SCR_ExtendedDamageManagerComponent dmgManager, DamageEffectEvaluator evaluator)
14 {
15 super.HandleConsequences(dmgManager, evaluator);
16
17 evaluator.HandleEffectConsequences(this, dmgManager);
18 }
19}
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
override void HandleConsequences(SCR_ExtendedDamageManagerComponent dmgManager, DamageEffectEvaluator evaluator)
SCR_FieldOfViewSettings Attribute