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SCR_BaseCameraComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/Camera"
, description:
""
)]
2
class
SCR_BaseCameraComponentClass
:
ScriptComponentClass
3
{
4
}
5
7
class
SCR_BaseCameraComponent
:
ScriptComponent
8
{
9
//------------------------------------------------------------------------------------------------
10
// constructor
14
void
SCR_BaseCameraComponent
(
IEntityComponentSource
src,
IEntity
ent,
IEntity
parent)
15
{
16
if
(
SCR_CameraBase
.Cast(ent) == null)
17
{
18
Print
(
string
.Format(
"Component %1 must be attached to SCR_CameraBase!"
,
Type
()),
LogLevel
.ERROR);
19
Deactivate
(ent);
20
}
21
}
22
}
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
SCR_BaseCameraComponent
SCR_BaseCameraComponentClass ScriptComponentClass SCR_BaseCameraComponent(IEntityComponentSource src, IEntity ent, IEntity parent)
Base component for SCR_CameraBase.
Definition
SCR_BaseCameraComponent.c:14
Deactivate
void Deactivate()
Definition
SCR_BaseHintCondition.c:115
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
Type
int Type
Definition
ScriptCamera.c:17
IEntityComponentSource
Definition
IEntityComponentSource.c:13
IEntity
Definition
IEntity.c:13
SCR_BaseCameraComponentClass
Definition
SCR_BaseCameraComponent.c:3
SCR_CameraBase
Definition
SCR_CameraBase.c:10
ScriptComponentClass
Definition
ScriptComponentClass.c:8
ScriptComponent
Definition
ScriptComponent.c:24
Print
proto void Print(void var, LogLevel level=LogLevel.NORMAL)
Prints content of variable to console/log.
LogLevel
LogLevel
Enum with severity of the logging message.
Definition
LogLevel.c:14
scripts
Game
Camera
SCR_BaseCameraComponent.c
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1.17.0