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SCR_BaseEditorServerComponent.c
Go to the documentation of this file.
1
[
ComponentEditorProps
(
category
:
"GameScripted/Misc"
, description:
""
)]
2
class
SCR_BaseEditorServerComponentClass
:
ScriptComponentClass
3
{
4
};
5
class
SCR_BaseEditorServerComponent
:
ScriptComponent
6
{
7
static
Managed GetInstance(
typename
type
)
8
{
9
SCR_EditorManagerCore
core =
SCR_EditorManagerCore
.Cast(
SCR_EditorManagerCore
.GetInstance(
SCR_EditorManagerCore
));
10
if
(core && core.
GetEditorServer
())
11
return
core.
GetEditorServer
().FindComponent(
type
);
12
else
13
return
null;
14
}
15
};
ComponentEditorProps
enum EAIGroupCombatMode ComponentEditorProps(category:"GameScripted/AI", description:"Component for utility AI system for groups")
Definition
SCR_AIGroupUtilityComponent.c:12
type
EDamageType type
Definition
SCR_DestructibleTreeV2.c:32
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
SCR_BaseEditorServerComponentClass
Definition
SCR_BaseEditorServerComponent.c:3
SCR_BaseEditorServerComponent
Definition
SCR_BaseEditorServerComponent.c:6
SCR_EditorManagerCore
Core component to manage SCR_EditorManagerEntity.
Definition
SCR_EditorManagerCore.c:6
SCR_EditorManagerCore::GetEditorServer
SCR_EditorServerEntity GetEditorServer()
Definition
SCR_EditorManagerCore.c:249
ScriptComponentClass
Definition
ScriptComponentClass.c:8
ScriptComponent
Definition
ScriptComponent.c:24
scripts
Game
Editor
Components
EditorServer
SCR_BaseEditorServerComponent.c
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1.17.0