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SCR_BaseGameMode.c File Reference

Go to the source code of this file.

Classes

class  SCR_BaseGameModeClass
class  SCR_BaseGameMode

Typedefs

typedef func SCR_BaseGameMode_OnPlayerDisconnected
typedef func SCR_BaseGameMode_OnControllableDestroyed
typedef func SCR_BaseGameMode_PlayerId
typedef func SCR_BaseGameMode_PlayerIdAndEntity
typedef func SCR_BaseGameMode_OnPlayerRoleChanged
typedef func SCR_BaseGameMode_OnResourceEnabledChanged
typedef func OnPreloadFinished
typedef ScriptInvokerBase< OnPreloadFinishedOnPreloadFinishedInvoker

Functions

SCR_BaseGameModeClass BaseGameModeClass SCR_BaseGameMode_OnPlayerDisconnected (int playerId, KickCauseCode cause=KickCauseCode.NONE, int timeout=-1)
void SCR_BaseGameMode_OnControllableDestroyed (notnull SCR_InstigatorContextData instigatorContextData)
void SCR_BaseGameMode_PlayerId (int playerId)
void SCR_BaseGameMode_PlayerIdAndEntity (int playerId, IEntity player)
void SCR_BaseGameMode_OnPlayerRoleChanged (int playerId, EPlayerRole roleFlags)
void SCR_BaseGameMode_OnResourceEnabledChanged (array< EResourceType > disabledResourceTypes)

Typedef Documentation

◆ OnPreloadFinished

Definition at line 133 of file SCR_BaseGameMode.c.

◆ OnPreloadFinishedInvoker

typedef ScriptInvokerBase<OnPreloadFinished> OnPreloadFinishedInvoker

Definition at line 134 of file SCR_BaseGameMode.c.

◆ SCR_BaseGameMode_OnControllableDestroyed

◆ SCR_BaseGameMode_OnPlayerDisconnected

◆ SCR_BaseGameMode_OnPlayerRoleChanged

Definition at line 127 of file SCR_BaseGameMode.c.

◆ SCR_BaseGameMode_OnResourceEnabledChanged

◆ SCR_BaseGameMode_PlayerId

Definition at line 119 of file SCR_BaseGameMode.c.

◆ SCR_BaseGameMode_PlayerIdAndEntity

Definition at line 123 of file SCR_BaseGameMode.c.

Function Documentation

◆ SCR_BaseGameMode_OnControllableDestroyed()

◆ SCR_BaseGameMode_OnPlayerRoleChanged()

void SCR_BaseGameMode_OnPlayerRoleChanged ( int playerId,
EPlayerRole roleFlags )

◆ SCR_BaseGameMode_OnResourceEnabledChanged()

void SCR_BaseGameMode_OnResourceEnabledChanged ( array< EResourceType > disabledResourceTypes)

◆ SCR_BaseGameMode_PlayerId()

void SCR_BaseGameMode_PlayerId ( int playerId)

◆ SCR_BaseGameMode_PlayerIdAndEntity()

void SCR_BaseGameMode_PlayerIdAndEntity ( int playerId,
IEntity player )