![]() |
Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
|
Go to the source code of this file.
Data Structures | |
| class | SCR_BaseGameModeStateComponentClass |
Functions | |
| SCR_BaseGameModeStateComponentClass SCR_BaseGameModeComponentClass | GetAllowControls () |
| Base component for handling game mode states. More... | |
| float | GetDuration () |
| bool | CanAdvanceState (SCR_EGameModeState nextState) |
| protected void | OnStateEntered () |
| Called when game mode transitions into the state this component represents. More... | |
| override void | OnGameStateChanged (SCR_EGameModeState state) |
| SCR_EGameModeState | GetAffiliatedState () |
| Called on the authority when created to assign state this component belongs to. More... | |
| bool CanAdvanceState | ( | SCR_EGameModeState | nextState | ) |
Called on authority to check if transition to next state can occur in current step.
| [in] | nextState | The state to transition into. |
Definition at line 26 of file SCR_BaseGameModeStateComponent.c.
| SCR_EGameModeState GetAffiliatedState | ( | ) |
Called on the authority when created to assign state this component belongs to.
Definition at line 48 of file SCR_BaseGameModeStateComponent.c.
| SCR_BaseGameModeStateComponentClass SCR_BaseGameModeComponentClass GetAllowControls | ( | ) |
Base component for handling game mode states.
Definition at line 11 of file SCR_BaseGameModeStateComponent.c.
| float GetDuration | ( | ) |
Definition at line 18 of file SCR_BaseGameModeStateComponent.c.
| override void OnGameStateChanged | ( | SCR_EGameModeState | state | ) |
Called when game mode state changes called on all machines.
| [in] | state | New state game mode transitioned into. |
Definition at line 38 of file SCR_BaseGameModeStateComponent.c.
| protected void OnStateEntered | ( | ) |
Called when game mode transitions into the state this component represents.