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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_BaseGameModeStateComponentClass |
Functions | |
| SCR_BaseGameModeStateComponentClass SCR_BaseGameModeComponentClass | GetAllowControls () |
| Base component for handling game mode states. | |
| float | GetDuration () |
| bool | CanAdvanceState (SCR_EGameModeState nextState) |
| void | OnStateEntered () |
| Called when game mode transitions into the state this component represents. | |
| override void | OnGameStateChanged (SCR_EGameModeState state) |
| SCR_EGameModeState | GetAffiliatedState () |
| Called on the authority when created to assign state this component belongs to. | |
| bool CanAdvanceState | ( | SCR_EGameModeState | nextState | ) |
Called on authority to check if transition to next state can occur in current step.
| [in] | nextState | The state to transition into. |
Definition at line 26 of file SCR_BaseGameModeStateComponent.c.
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protected |
Called on the authority when created to assign state this component belongs to.
Definition at line 48 of file SCR_BaseGameModeStateComponent.c.
| SCR_BaseGameModeStateComponentClass SCR_BaseGameModeComponentClass GetAllowControls | ( | ) |
Base component for handling game mode states.
Definition at line 1 of file SCR_BaseGameModeStateComponent.c.
| float GetDuration | ( | ) |
Definition at line 18 of file SCR_BaseGameModeStateComponent.c.
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protected |
Called when game mode state changes called on all machines.
| [in] | state | New state game mode transitioned into. |
Definition at line 38 of file SCR_BaseGameModeStateComponent.c.
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protected |
Called when game mode transitions into the state this component represents.