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SCR_BaseInteractiveLightComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_BaseInteractiveLightComponentClass

Functions

void TurnOn (notnull SCR_BaseInteractiveLightComponentClass componentData, bool skipTransition, bool playSound)
void TurnOff (notnull SCR_BaseInteractiveLightComponentClass componentData, bool playSound)
override void EOnVisible (IEntity owner, int frameNumber)

Variables

SCR_BaseInteractiveLightComponentClass LIT = 0
SCR_BaseInteractiveLightComponentClass LIT_ON_SPAWN = 1
SCR_BaseInteractiveLightComponentClass OFF = 2
SCR_BaseInteractiveLightComponentClass m_aLights = 2
ParametricMaterialInstanceComponent m_EmissiveMaterialComponent
float m_fCurLV
float m_fCurEM
float m_fLightEmisivityStep
bool m_bIsOn

Function Documentation

◆ EOnVisible()

override void EOnVisible ( IEntity owner,
int frameNumber )
protected

Definition at line 225 of file SCR_BaseInteractiveLightComponent.c.

◆ TurnOff()

void TurnOff ( notnull SCR_BaseInteractiveLightComponentClass componentData,
bool playSound )
protected

Definition at line 192 of file SCR_BaseInteractiveLightComponent.c.

◆ TurnOn()

void TurnOn ( notnull SCR_BaseInteractiveLightComponentClass componentData,
bool skipTransition,
bool playSound )
protected

Definition at line 124 of file SCR_BaseInteractiveLightComponent.c.

Variable Documentation

◆ LIT

◆ LIT_ON_SPAWN

◆ m_aLights

◆ m_bIsOn

bool m_bIsOn
protected

Definition at line 60 of file SCR_BaseInteractiveLightComponent.c.

◆ m_EmissiveMaterialComponent

ParametricMaterialInstanceComponent m_EmissiveMaterialComponent
protected

Definition at line 56 of file SCR_BaseInteractiveLightComponent.c.

◆ m_fCurEM

float m_fCurEM
protected

Definition at line 58 of file SCR_BaseInteractiveLightComponent.c.

◆ m_fCurLV

float m_fCurLV
protected

Definition at line 57 of file SCR_BaseInteractiveLightComponent.c.

◆ m_fLightEmisivityStep

float m_fLightEmisivityStep
protected

Definition at line 59 of file SCR_BaseInteractiveLightComponent.c.

◆ OFF