Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_BasePresetsEditorAttribute.c
Go to the documentation of this file.
1
6{
7 [Attribute("3", "How many buttons should there be displayed on a row")]
8 protected int m_iButtonsOnRow;
9
10 [Attribute("0", "Adds a randomzie button to select a random entity (Only works with single select)")]
11 protected bool m_bHasRandomizeButton;
12
13 [Attribute("", "Icon of randomize Button")]
15
16 [Attribute("1", "Set false if the button should never try to use icons instead of text")]
17 protected bool m_bUseIcon;
18
19 [Attribute("1", "If true it will show the given description (it will use Name if no description is given) when hovering over the button")]
21
22 [Attribute("%1", "If m_bHasButtonDescription is true then it will use this string as description (and entry description (or if empty enity name as Param %1)) this means using %1 will simply display the entry description/name")]
24
25 [Attribute("-1", "Set -1 to have UI set size")]
26 protected float m_fButtonHeight;
27
28 protected void CreatePresets()
29 {
30 }
31
32 override int GetEntries(notnull array<ref SCR_BaseEditorAttributeEntry> outEntries)
33 {
37 return outEntries.Count();
38 }
39};
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
void SCR_BaseEditorAttributeFloatStringValues(array< ref SCR_EditorAttributeFloatStringValueHolder > values)
Attribute base for Name, icon and float value for other attributes to inherent from.
ref array< ref SCR_EditorAttributeFloatStringValueHolder > m_aValues
override int GetEntries(notnull array< ref SCR_BaseEditorAttributeEntry > outEntries)
SCR_FieldOfViewSettings Attribute