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SCR_BasePreviewConfig.c
Go to the documentation of this file.
1
[
BaseContainerProps
(configRoot:
true
)]
2
class
SCR_BasePreviewConfig
3
{
4
[
Attribute
()]
5
ref array<ref SCR_BasePreviewEntry> m_aEntries;
6
14
bool
SaveContainer(
ResourceName
resourceName
,
string
fileName =
string
.Empty)
15
{
16
Resource
resource =
BaseContainerTools
.CreateContainerFromInstance(
this
);
17
if
(!resource || !resource.IsValid())
18
return
false
;
19
20
return
BaseContainerTools
.SaveContainer(resource.GetResource().ToBaseContainer(),
resourceName
, fileName);
21
}
22
};
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
resourceName
ResourceName resourceName
Definition
SCR_AIGroup.c:66
BaseContainerTools
Definition
BaseContainerTools.c:13
Resource
Object holding reference to resource. In destructor release the resource.
Definition
Resource.c:25
ResourceName
Definition
ResourceName.c:13
SCR_BasePreviewConfig
Definition
SCR_BasePreviewConfig.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Entities
Preview
SCR_BasePreviewConfig.c
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