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SCR_BayonetEffectComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_BayonetEffectComponentClass

Functions

SCR_BayonetEffectComponentClass SCR_ImpactEffectComponentClass OnImpact (notnull IEntity other, float impulse, vector impactPosition, vector impactNormal, GameMaterial mat, vector velocityBefore=vector.Zero, vector velocityAfter=vector.Zero)
void RPC_OnImpactParticlesBroadcast (vector contactPos, vector contactNormal, int magnitude)

Function Documentation

◆ OnImpact()

SCR_BayonetEffectComponentClass SCR_ImpactEffectComponentClass OnImpact ( notnull IEntity other,
float impulse,
vector impactPosition,
vector impactNormal,
GameMaterial mat,
vector velocityBefore = vector.Zero,
vector velocityAfter = vector.Zero )

Definition at line 1 of file SCR_BayonetEffectComponent.c.

◆ RPC_OnImpactParticlesBroadcast()

void RPC_OnImpactParticlesBroadcast ( vector contactPos,
vector contactNormal,
int magnitude )
protected

Definition at line 27 of file SCR_BayonetEffectComponent.c.