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SCR_BirdAgent.c
Go to the documentation of this file.
1
class
SCR_BirdClass
:
AIFlockClass
2
{
3
};
4
5
class
SCR_Bird
: AIFlock
6
{
7
private
const
string
IS_FLYING_SIGNAL_NAME =
"IsFlying"
;
8
private
const
string
SOUND_FLOCK_TAKEOFF_EVENT_NAME =
"SOUND_FLOCK_TAKEOFF"
;
9
private
const
string
SOUND_FLOCK_LAND_EVENT_NAME =
"SOUND_FLOCK_LAND"
;
10
11
private
int
m_iFlyingSignalId;
12
SignalsManagerComponent
m_signalComp;
13
SoundComponent
m_soundComp;
14
15
override
event
protected
void
EOnInit
(
IEntity
owner)
16
{
17
18
//--- Activate AI
19
//AIControlComponent control = AIControlComponent.Cast(owner.FindComponent(AIControlComponent));
20
//if (control)
21
//control.ActivateAI();
22
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m_signalComp =
SignalsManagerComponent
.Cast(FindComponent(
SignalsManagerComponent
));
24
if
(m_signalComp)
25
m_iFlyingSignalId = m_signalComp.AddOrFindSignal(IS_FLYING_SIGNAL_NAME);
26
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m_soundComp =
SoundComponent
.Cast(FindComponent(
SoundComponent
));
28
}
29
30
//------------------------------------------------------------------------------------------------
31
override
void
OnReactToDanger
()
32
{
33
super.OnReactToDanger();
34
35
SoundEvent(SOUND_FLOCK_TAKEOFF_EVENT_NAME);
36
SetIsFlyingSignal(
true
);
37
}
38
39
//------------------------------------------------------------------------------------------------
40
override
void
OnTakeOff
()
41
{
42
super.OnTakeOff();
43
44
SetIsFlyingSignal(
true
);
45
}
46
47
//------------------------------------------------------------------------------------------------
48
override
void
OnLanding
()
49
{
50
super.OnLanding();
51
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SoundEvent(SOUND_FLOCK_LAND_EVENT_NAME);
53
SetIsFlyingSignal(
false
);
54
}
55
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//------------------------------------------------------------------------------------------------
57
private
void
SetIsFlyingSignal(
bool
isFlying)
58
{
59
if
(m_signalComp)
60
m_signalComp.SetSignalValue(m_iFlyingSignalId, isFlying);
61
}
62
63
//------------------------------------------------------------------------------------------------
64
private
void
SoundEvent(
string
soundEvent)
65
{
66
if
(m_soundComp)
67
m_soundComp.SoundEvent(soundEvent);
68
}
69
}
AIFlockClass
Definition
AIFlock.c:13
IEntity
Definition
IEntity.c:13
SCR_BirdClass
Definition
SCR_BirdAgent.c:2
SCR_Bird
Definition
SCR_BirdAgent.c:6
SCR_Bird::OnTakeOff
override void OnTakeOff()
Definition
SCR_BirdAgent.c:40
SCR_Bird::OnLanding
override void OnLanding()
Definition
SCR_BirdAgent.c:48
SCR_Bird::EOnInit
void EOnInit(IEntity owner)
Definition
SCR_BirdAgent.c:15
SCR_Bird::OnReactToDanger
override void OnReactToDanger()
Definition
SCR_BirdAgent.c:31
SignalsManagerComponent
Definition
SignalsManagerComponent.c:13
SoundComponent
Definition
SoundComponent.c:13
scripts
Game
AI
SCR_BirdAgent.c
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