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SCR_BlockedPlayerPresentDialog.c
Go to the documentation of this file.
1
class
SCR_BlockedPlayerPresentDialog
:
SCR_ConfigurableDialogUi
2
{
3
protected
const
string
TEXT_ID
=
"#AR-ServerBrowser_JoinBlockedPlayer"
;
4
protected
const
string
SEPARATOR
=
", "
;
5
6
//------------------------------------------------------------------------------------------------
7
void
SCR_BlockedPlayerPresentDialog
(array<BlockedRoomPlayer> blockedPlayers)
8
{
9
SCR_BlockedPlayerPresentDialog
dialog =
SCR_BlockedPlayerPresentDialog
.Cast(
SCR_ConfigurableDialogUi
.
CreateFromPreset
(
SCR_CommonDialogs
.DIALOGS_CONFIG,
"blocked_player_present"
,
this
));
10
dialog.
Init
(blockedPlayers);
11
}
12
13
//------------------------------------------------------------------------------------------------
14
void
Init
(array<BlockedRoomPlayer> blockedPlayers)
15
{
16
string
blockedPlayersNames;
17
foreach
(
BlockedRoomPlayer
player : blockedPlayers)
18
{
19
if
(!blockedPlayersNames.IsEmpty())
20
blockedPlayersNames +=
SEPARATOR
;
21
22
blockedPlayersNames += player.GetName();
23
}
24
25
TextWidget
message =
GetMessageWidget
();
26
if
(message)
27
message.SetTextFormat(
TEXT_ID
, blockedPlayersNames);
28
}
29
}
BlockedRoomPlayer
Definition
BlockedRoomPlayer.c:13
SCR_BlockedPlayerPresentDialog::TEXT_ID
const string TEXT_ID
Definition
SCR_BlockedPlayerPresentDialog.c:3
SCR_BlockedPlayerPresentDialog::SEPARATOR
const string SEPARATOR
Definition
SCR_BlockedPlayerPresentDialog.c:4
SCR_BlockedPlayerPresentDialog::SCR_BlockedPlayerPresentDialog
void SCR_BlockedPlayerPresentDialog(array< BlockedRoomPlayer > blockedPlayers)
Definition
SCR_BlockedPlayerPresentDialog.c:7
SCR_BlockedPlayerPresentDialog::Init
void Init(array< BlockedRoomPlayer > blockedPlayers)
Definition
SCR_BlockedPlayerPresentDialog.c:14
SCR_CommonDialogs
Definition
CommonDialogs.c:6
SCR_ConfigurableDialogUi
Definition
SCR_ConfigurableDialogUI.c:17
SCR_ConfigurableDialogUi::CreateFromPreset
static SCR_ConfigurableDialogUi CreateFromPreset(ResourceName presetsResourceName, string tag, SCR_ConfigurableDialogUi customDialogObj=null)
Creates a dialog from preset.
Definition
SCR_ConfigurableDialogUI.c:94
SCR_ConfigurableDialogUi::GetMessageWidget
TextWidget GetMessageWidget()
Definition
SCR_ConfigurableDialogUI.c:291
TextWidget
Definition
TextWidget.c:16
scripts
Game
UI
Menu
Dialogs
SCR_BlockedPlayerPresentDialog.c
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1.17.0