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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| Widget | GetRootWidget () |
| OverlayWidget | GetDialogBaseOverlay () |
| Returns the base dialog overlay (the rectangle covered by the background). Useful for dialog wide darkening (e.g. by SCR_LoadingOverlay). | |
| Widget | GetContentLayoutRoot () |
| Returns the root of the content layout. | |
| SCR_ConfigurableDialogUiPreset | GetDialogPreset () |
| void | Close () |
| void | SetTitle (string text) |
| void | SetMessage (string text) |
| void | SetMessageColor (Color color) |
| TextWidget | GetMessageWidget () |
| string | GetMessageStr () |
| void | SetTitleIcon (ResourceName image, string imageName) |
| Set title icons with custom image. | |
| void | SetIconColor (Color color) |
| Set title icons with custom image. | |
| void | SetStyle (EConfigurableDialogStyle type) |
| Sets colors based on style. | |
| void | BindButtonConfirm (SCR_InputButtonComponent button) |
| Allows to register a custom button to call OnConfirm (i.e. one not in the conf files but placed by hand in the layout). | |
| void | BindButtonCancel (SCR_InputButtonComponent button) |
| Allows to register a custom button to call OnCancel (i.e. one not in the conf files but placed by hand in the layout). | |
| void | BindButtonGeneric (SCR_InputButtonComponent button, string tag=string.Empty) |
| Allows to register a custom button to call OnButtonPressed (i.e. one not in the conf files but placed by hand in the layout). An empty tag will result in the widget's name being used instead. | |
| SCR_InputButtonComponent | FindButton (string tag) |
| Returns a button with given tag. | |
| string | GetButtonTag (SCR_InputButtonComponent button) |
| Returns a button's tag. | |
| void | OnConfirm () |
| void | OnCancel () |
| void | OnButtonPressed (SCR_InputButtonComponent button) |
| void | OnMenuOpen (SCR_ConfigurableDialogUiPreset preset) |
| void | OnMenuUpdate (float tDelta) |
| void | OnMenuFocusGained () |
| void | OnMenuFocusLost () |
| void | OnMenuShow () |
| void | OnMenuHide () |
| void | OnMenuClose () |
| void | Init (Widget root, SCR_ConfigurableDialogUiPreset preset, MenuBase proxyMenu) |
| void | InitWidgets () |
| SCR_InputButtonComponent | CreateButton (SCR_ConfigurableDialogUiButtonPreset buttonPreset) |
| void | Internal_Close () |
| void | InitAttributedVariables () |
Static Protected Member Functions | |
| static SCR_ConfigurableDialogUi | CreateFromPreset (ResourceName presetsResourceName, string tag, SCR_ConfigurableDialogUi customDialogObj=null) |
| Creates a dialog from preset. | |
| static SCR_ConfigurableDialogUi | GetCurrentDialog () |
| static string | GetCurrentDialogTag () |
| static bool | IsPresetValid (ResourceName presetsResourceName, string tag) |
| static SCR_ConfigurableDialogUi | CreateByPreset (SCR_ConfigurableDialogUiPreset preset, SCR_ConfigurableDialogUi customDialogObj=null) |
| static Widget | GetContentWidget (Widget baseWidget) |
| Returns the container in which to place the content layout. Container must be called ContentLayoutContainer. | |
Static Protected Attributes | |
| static SCR_ConfigurableDialogUi | m_CurrentDialog |
| static const string | BUTTON_CONFIRM = "confirm" |
| static const string | BUTTON_CANCEL = "cancel" |
Definition at line 16 of file SCR_ConfigurableDialogUI.c.
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Allows to register a custom button to call OnCancel (i.e. one not in the conf files but placed by hand in the layout).
Cache
Definition at line 382 of file SCR_ConfigurableDialogUI.c.
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Allows to register a custom button to call OnConfirm (i.e. one not in the conf files but placed by hand in the layout).
Cache
Definition at line 366 of file SCR_ConfigurableDialogUI.c.
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Allows to register a custom button to call OnButtonPressed (i.e. one not in the conf files but placed by hand in the layout). An empty tag will result in the widget's name being used instead.
Cache
Definition at line 398 of file SCR_ConfigurableDialogUI.c.
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Definition at line 254 of file SCR_ConfigurableDialogUI.c.
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Handle padding
Definition at line 543 of file SCR_ConfigurableDialogUI.c.
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Definition at line 148 of file SCR_ConfigurableDialogUI.c.
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Creates a dialog from preset.
Definition at line 94 of file SCR_ConfigurableDialogUI.c.
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Returns a button with given tag.
Definition at line 419 of file SCR_ConfigurableDialogUI.c.
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Returns a button's tag.
Definition at line 426 of file SCR_ConfigurableDialogUI.c.
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Returns the root of the content layout.
Definition at line 241 of file SCR_ConfigurableDialogUI.c.
Returns the container in which to place the content layout. Container must be called ContentLayoutContainer.
Definition at line 207 of file SCR_ConfigurableDialogUI.c.
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Definition at line 121 of file SCR_ConfigurableDialogUI.c.
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Definition at line 127 of file SCR_ConfigurableDialogUI.c.
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Returns the base dialog overlay (the rectangle covered by the background). Useful for dialog wide darkening (e.g. by SCR_LoadingOverlay).
Definition at line 234 of file SCR_ConfigurableDialogUI.c.
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Definition at line 247 of file SCR_ConfigurableDialogUI.c.
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Definition at line 297 of file SCR_ConfigurableDialogUI.c.
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Definition at line 291 of file SCR_ConfigurableDialogUI.c.
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Definition at line 227 of file SCR_ConfigurableDialogUI.c.
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Definition at line 472 of file SCR_ConfigurableDialogUI.c.
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Verifies that all attributed variables are set up. When we create this object with 'new' keyword, the game doesn't assign default values to attributed variables.
Definition at line 620 of file SCR_ConfigurableDialogUI.c.
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Definition at line 523 of file SCR_ConfigurableDialogUI.c.
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Definition at line 608 of file SCR_ConfigurableDialogUI.c.
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Definition at line 136 of file SCR_ConfigurableDialogUI.c.
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Definition at line 452 of file SCR_ConfigurableDialogUI.c.
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Definition at line 444 of file SCR_ConfigurableDialogUI.c.
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Definition at line 436 of file SCR_ConfigurableDialogUI.c.
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Called last of all, after all the initialization of main element done. Here you can perform custom initialization.
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Set title icons with custom image.
Definition at line 321 of file SCR_ConfigurableDialogUI.c.
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Definition at line 274 of file SCR_ConfigurableDialogUI.c.
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Definition at line 284 of file SCR_ConfigurableDialogUI.c.
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Sets colors based on style.
Definition at line 331 of file SCR_ConfigurableDialogUI.c.
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Definition at line 266 of file SCR_ConfigurableDialogUI.c.
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Set title icons with custom image.
Definition at line 307 of file SCR_ConfigurableDialogUI.c.
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Definition at line 86 of file SCR_ConfigurableDialogUI.c.
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Definition at line 85 of file SCR_ConfigurableDialogUI.c.
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Definition at line 64 of file SCR_ConfigurableDialogUI.c.
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Definition at line 81 of file SCR_ConfigurableDialogUI.c.
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Definition at line 83 of file SCR_ConfigurableDialogUI.c.
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Definition at line 75 of file SCR_ConfigurableDialogUI.c.
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Definition at line 69 of file SCR_ConfigurableDialogUI.c.
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Definition at line 22 of file SCR_ConfigurableDialogUI.c.
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Definition at line 51 of file SCR_ConfigurableDialogUI.c.
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Definition at line 48 of file SCR_ConfigurableDialogUI.c.
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Definition at line 49 of file SCR_ConfigurableDialogUI.c.
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Definition at line 50 of file SCR_ConfigurableDialogUI.c.
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Definition at line 47 of file SCR_ConfigurableDialogUI.c.
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Definition at line 72 of file SCR_ConfigurableDialogUI.c.
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Definition at line 78 of file SCR_ConfigurableDialogUI.c.
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Definition at line 25 of file SCR_ConfigurableDialogUI.c.
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Definition at line 39 of file SCR_ConfigurableDialogUI.c.
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Definition at line 33 of file SCR_ConfigurableDialogUI.c.
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Definition at line 36 of file SCR_ConfigurableDialogUI.c.
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Definition at line 60 of file SCR_ConfigurableDialogUI.c.
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Definition at line 67 of file SCR_ConfigurableDialogUI.c.
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Definition at line 57 of file SCR_ConfigurableDialogUI.c.
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Definition at line 56 of file SCR_ConfigurableDialogUI.c.
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Definition at line 59 of file SCR_ConfigurableDialogUI.c.
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Definition at line 66 of file SCR_ConfigurableDialogUI.c.
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Definition at line 58 of file SCR_ConfigurableDialogUI.c.