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| SCR_BuildingSoundComponentClass SoundComponentClass | Attribute ("8", UIWidgets.Slider, "Time interval when maximum WindSpeed [s]", "0 60 1")] int m_iTimeIntervalMin |
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| private void | TriggeredSoundHandler (IEntity owner, float timeSlice) |
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| private void | SetInteriorSignal (IEntity owner) |
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| private bool | IsInWorldBounds (vector point, IEntity entity) |
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| private void | GetTimeInterval () |
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| private vector | GetSoundPosition (IEntity owner) |
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| private float | Interpolate (float in, float Xmin, float Xmax, float Ymin, float Ymax) |
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| override void | UpdateSoundJob (IEntity owner, float timeSlice) |
| | Call when component is in range. More...
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| override void | OnUpdateSoundJobBegin (IEntity owner) |
| | Called when dynamic simulation is started. More...
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| void | SCR_BuildingSoundComponent (IEntityComponentSource src, IEntity ent, IEntity parent) |
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◆ Attribute()
◆ GetSoundPosition()
| private vector GetSoundPosition |
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IEntity |
owner | ) |
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◆ GetTimeInterval()
| private void GetTimeInterval |
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◆ Interpolate()
| private float Interpolate |
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float |
in, |
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float |
Xmin, |
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float |
Xmax, |
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float |
Ymin, |
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float |
Ymax |
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) |
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◆ IsInWorldBounds()
| private bool IsInWorldBounds |
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vector |
point, |
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IEntity |
entity |
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) |
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◆ SCR_BuildingSoundComponent()
| void SCR_BuildingSoundComponent |
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IEntityComponentSource |
src, |
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IEntity |
ent, |
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IEntity |
parent |
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) |
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◆ SetInteriorSignal()
| private void SetInteriorSignal |
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IEntity |
owner | ) |
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◆ TriggeredSoundHandler()
| private void TriggeredSoundHandler |
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IEntity |
owner, |
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float |
timeSlice |
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) |
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◆ m_fTriggerInterval
| protected float m_fTriggerInterval |
◆ m_iTimeIntervalMax
◆ m_vMaxs
◆ m_vMins