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SCR_CampaignBuildingCampaignBudgetToEvaluateData.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleEnum
(
EEditableEntityBudget
,
"m_iBudget"
)]
2
class
SCR_CampaignBuildingCampaignBudgetToEvaluateData
:
SCR_CampaignBuildingBudgetToEvaluateData
3
{
5
override
bool
CanBeUsed
()
6
{
7
return
SCR_ResourceSystemHelper
.IsGlobalResourceTypeEnabled();
8
}
9
}
EEditableEntityBudget
EEditableEntityBudget
Definition
EEditableEntityBudget.c:2
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
SCR_BaseContainerCustomTitleEnum
class SCR_CampaignHintStorage SCR_BaseContainerCustomTitleEnum(EHint, "m_eHintId")
Definition
SCR_CampaignHintStorage.c:22
SCR_CampaignBuildingBudgetToEvaluateData
Definition
SCR_CampaignBuildingBudgetToEvaluateData.c:4
SCR_CampaignBuildingBudgetToEvaluateData::CanBeUsed
bool CanBeUsed()
To be overridden in inherited classes, allow to set an additional custom condition to usage of the bu...
Definition
SCR_CampaignBuildingBudgetToEvaluateData.c:16
SCR_CampaignBuildingCampaignBudgetToEvaluateData
Definition
SCR_CampaignBuildingCampaignBudgetToEvaluateData.c:3
SCR_ResourceSystemHelper
Definition
SCR_ResourceSystemHelper.c:2
scripts
Game
Building
SCR_CampaignBuildingCampaignBudgetToEvaluateData.c
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1.17.0