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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_CampaignBuildingNetworkComponentClass |
Functions | |
| SCR_CampaignBuildingNetworkComponentClass ScriptComponentClass | AddBuildingValue (int buildingValue, notnull IEntity compositionOutline) |
| void | RemoveEditorMode (int playerID, IEntity provider) |
| void | RequestEnterBuildingMode (IEntity provider, int playerID, bool UserActionActivationOnly, bool UserActionUsed, bool useAllAvailableProviders=false) |
| void | SetClientLock (bool lock, IEntity provider) |
| void | RpcDo_SetClientLock (bool lock, RplId compId) |
| Set a cooldown lock on client. | |
| void | RpcAsk_AddBuildingValue (int buildingValue, RplId compId) |
| void | RpcAsk_RemoveEditorMode (int playerID, RplId compId) |
| void | RpcAsk_RequestEnterBuildingMode (RplId rplProviderId, int playerID, bool UserActionActivationOnly, bool UserActionUsed, bool useAllAvailableProviders) |
| void | RequestBuildModeProvider () |
| Client method which asks the server for the information about providers used for by current build mode editor. | |
| void | RpcAsk_RequestBuildModeProvider () |
| void | RpcAsk_AddXPReward (int playerId) |
| void | AddXPReward (int playerId) |
| IEntity | GetProviderFormRplId (RplId rplProviderId) |
| SCR_CampaignBuildingNetworkComponentClass ScriptComponentClass AddBuildingValue | ( | int | buildingValue, |
| notnull IEntity | compositionOutline ) |
| [in] | buildingValue | |
| [in] | compositionOutline |
Definition at line 1 of file SCR_CampaignBuildingNetworkComponent.c.
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protected |
| [in] | playerId |
Definition at line 210 of file SCR_CampaignBuildingNetworkComponent.c.
| [in] | rplProviderId |
Definition at line 218 of file SCR_CampaignBuildingNetworkComponent.c.
| [in] | playerID | |
| [in] | provider |
Definition at line 25 of file SCR_CampaignBuildingNetworkComponent.c.
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protected |
Client method which asks the server for the information about providers used for by current build mode editor.
Definition at line 153 of file SCR_CampaignBuildingNetworkComponent.c.
| void RequestEnterBuildingMode | ( | IEntity | provider, |
| int | playerID, | ||
| bool | UserActionActivationOnly, | ||
| bool | UserActionUsed, | ||
| bool | useAllAvailableProviders = false ) |
| [in] | provider | |
| [in] | playerID | |
| [in] | UserActionActivationOnly | |
| [in] | UserActionUsed | |
| [in] | useAllAvailableProviders | true if game should use all available providers from that base |
Definition at line 41 of file SCR_CampaignBuildingNetworkComponent.c.
Add a building value to a composition outline. Once the define value is reach, composition will be spawned.
| [in] | buildingValue | |
| [in] | compId |
Definition at line 87 of file SCR_CampaignBuildingNetworkComponent.c.
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protected |
Increase XP
| [in] | playerId |
Definition at line 194 of file SCR_CampaignBuildingNetworkComponent.c.
Delete given player building mode.
| [in] | playerID | |
| [in] | compId |
Definition at line 105 of file SCR_CampaignBuildingNetworkComponent.c.
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protected |
Definition at line 160 of file SCR_CampaignBuildingNetworkComponent.c.
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protected |
Spawn a trigger as a child of the provider entity.
| [in] | rplProviderId | |
| [in] | playerID | |
| [in] | UserActionActivationOnly | |
| [in] | UserActionUse | |
| [in] | useAllAvailableProviders | true if game should use all available providers from that base |
Definition at line 133 of file SCR_CampaignBuildingNetworkComponent.c.
Set a cooldown lock on client.
Definition at line 67 of file SCR_CampaignBuildingNetworkComponent.c.
Definition at line 55 of file SCR_CampaignBuildingNetworkComponent.c.