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SCR_CampaignBuildingObstructionExceptionComponent.c
Go to the documentation of this file.
1
2
class
SCR_CampaignBuildingObstructionExceptionComponentClass
:
ScriptComponentClass
3
{
4
}
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class
SCR_CampaignBuildingObstructionExceptionComponent :
ScriptComponent
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{
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[
Attribute
(
""
,
UIWidgets
.ResourceNamePicker,
desc
:
"List of prefab that can colide with this entity on Free Roam building obstruction test."
,
params
:
"et"
)]
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protected
ref array<ResourceName> m_aWhiteListPrefabs;
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//------------------------------------------------------------------------------------------------
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bool
IsWhitelistEmpty
()
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{
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return
m_aWhiteListPrefabs.IsEmpty();
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}
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//------------------------------------------------------------------------------------------------
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bool
IsOnWhitelist
(
ResourceName
resName)
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{
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return
m_aWhiteListPrefabs.Contains(resName);
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}
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}
IsOnWhitelist
bool IsOnWhitelist(ResourceName resName)
Check if the given ID is ont he list of whitelisted prefabs.
Definition
SCR_CampaignBuildingObstructionExceptionComponent.c:20
IsWhitelistEmpty
bool IsWhitelistEmpty()
return true when there is no prefab set on the whitelist.
Definition
SCR_CampaignBuildingObstructionExceptionComponent.c:13
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
ResourceName
Definition
ResourceName.c:13
SCR_CampaignBuildingObstructionExceptionComponentClass
Prefab with this component will be skipped by Campaign Building obstruction system when evaluating bl...
Definition
SCR_CampaignBuildingObstructionExceptionComponent.c:3
ScriptComponentClass
Definition
ScriptComponentClass.c:8
ScriptComponent
Definition
ScriptComponent.c:24
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Editor
Components
Editor
SCR_CampaignBuildingObstructionExceptionComponent.c
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