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SCR_CampaignRelayAlternativeSpot.c
Go to the documentation of this file.
1
[
EntityEditorProps
(
category
:
"GameScripted/Campaign"
, description:
"Alternative location for a radio relay."
, color:
"0 0 255 255"
, insertable:
false
)]
2
class
SCR_CampaignRelayAlternativeSpotClass
: GenericEntityClass
3
{
4
};
5
6
//------------------------------------------------------------------------------------------------
8
class
SCR_CampaignRelayAlternativeSpot
:
GenericEntity
9
{
10
};
EntityEditorProps
enum SCR_ECompassType EntityEditorProps(category:"GameScripted/Gadgets", description:"Compass", color:"0 0 255 255")
Prefab data class for compass component.
Definition
SCR_CompassComponent.c:10
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
GenericEntity
Definition
GenericEntity.c:16
SCR_CampaignRelayAlternativeSpotClass
Definition
SCR_CampaignRelayAlternativeSpot.c:3
SCR_CampaignRelayAlternativeSpot
Campaign relays have randomized placement on the map, this entity serves as a potential location.
Definition
SCR_CampaignRelayAlternativeSpot.c:9
scripts
Game
Entities
Campaign
SCR_CampaignRelayAlternativeSpot.c
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