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SCR_CareerProfileHUD.c
Go to the documentation of this file.
1
//------------------------------------------------------------------------------------------------
2
class
SCR_CareerProfileHUD
:
ScriptedWidgetComponent
3
{
4
protected
Widget
m_wRootWidget
;
5
protected
SCR_ButtonTextComponent
m_EditAppearance
;
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7
[
Attribute
()]
8
protected
ref array<ResourceName>
m_aBackgroundImages
;
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[
Attribute
()]
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protected
ref array<ResourceName>
m_aRankImages
;
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protected
ImageWidget
m_RankImageWidget
;
14
protected
RichTextWidget
m_RankLevel
;
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protected
RichTextWidget
m_LevelProgress
,
m_PlayerLevel
;
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protected
ImageWidget
m_BackgroundUserPictureImageWidget
;
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protected
SCR_WLibProgressBarComponent
m_ProgressBar
;
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[
Attribute
(
"0"
,
"auto"
,
"Min progress bar value"
)]
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protected
int
m_iMinBarValue
;
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[
Attribute
(
"100"
,
"auto"
,
"Value to display when progress is 0"
)]
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protected
int
m_iMinRepresentativeValue
;
24
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[
Attribute
(
"10000"
,
"auto"
,
"Max progress bar value"
)]
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protected
int
m_iMaxBarValue
;
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[
Attribute
(
"{9F18C476AB860F3B}Prefabs/World/Game/ItemPreviewManager.et"
)]
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protected
ResourceName
previewManagerResource
;
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[
Attribute
(
"{5B1996C05B1E51A4}Prefabs/Characters/Factions/BLUFOR/US_Army/Character_US_AR.et"
)]
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protected
ResourceName
loadoutResource
;
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//------------------------------------------------------------------------------------------------
35
protected
override
void
HandlerAttached
(
Widget
w)
36
{
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m_wRootWidget
= w;
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}
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//------------------------------------------------------------------------------------------------
41
void
PrepareHUD
(
string
rankImageName,
string
rankLevelName,
string
backgroundUserPictureName,
string
CharacterLoadoutName,
string
LevelProgressName,
string
PlayerLevelName,
string
ProgressBarName,
string
EditAppearanceButtonName)
42
{
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if
(!
m_wRootWidget
)
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return
;
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if
(rankImageName.IsEmpty())
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m_RankImageWidget
=
ImageWidget
.Cast(
m_wRootWidget
.FindAnyWidget(rankImageName));
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if
(rankLevelName !=
""
)
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m_RankLevel
=
RichTextWidget
.Cast(
m_wRootWidget
.FindAnyWidget(rankLevelName));
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if
(backgroundUserPictureName !=
""
)
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m_BackgroundUserPictureImageWidget
=
ImageWidget
.Cast(
m_wRootWidget
.FindAnyWidget(backgroundUserPictureName));
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if
(CharacterLoadoutName !=
""
)
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{
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Widget
characterLoadout =
m_wRootWidget
.FindAnyWidget(CharacterLoadoutName);
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if
(characterLoadout)
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{
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SCR_LoadoutPreviewComponent
characterLoadoutHandler =
SCR_LoadoutPreviewComponent
.Cast(characterLoadout.FindHandler(
SCR_LoadoutPreviewComponent
));
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if
(characterLoadoutHandler)
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{
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ItemPreviewManagerEntity previewManager = characterLoadoutHandler.
GetPreviewManagerEntity
();
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ItemPreviewWidget
previewWidget = characterLoadoutHandler.
GetItemPreviewWidget
();
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if
(previewManager && previewWidget)
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{
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characterLoadoutHandler.
SetPreviewManagerEntity
(previewManager);
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characterLoadoutHandler.
SetItemPreviewWidget
(previewWidget);
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previewManager.SetPreviewItemFromPrefab(previewWidget,
loadoutResource
);
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characterLoadoutHandler.
SetReloadLoadout
(
false
);
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}
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}
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}
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}
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if
(ProgressBarName !=
""
)
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{
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m_ProgressBar
=
SCR_WLibProgressBarComponent
.
GetProgressBar
(ProgressBarName,
m_wRootWidget
,
true
);
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if
(!
m_ProgressBar
)
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return
;
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m_ProgressBar
.SetMin(
m_iMinBarValue
);
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m_ProgressBar
.SetMax(
m_iMaxBarValue
);
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if
(LevelProgressName !=
""
)
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m_LevelProgress
=
RichTextWidget
.Cast(
m_wRootWidget
.FindAnyWidget(LevelProgressName));
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if
(PlayerLevelName !=
""
)
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m_PlayerLevel
=
RichTextWidget
.Cast(
m_wRootWidget
.FindAnyWidget(PlayerLevelName));
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}
94
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if
(EditAppearanceButtonName !=
""
)
96
{
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m_EditAppearance
=
SCR_ButtonTextComponent
.
GetButtonText
(EditAppearanceButtonName,
m_wRootWidget
);
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if
(!
m_EditAppearance
)
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return
;
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m_EditAppearance
.m_OnClicked.Insert(
OnEditAppearance
);
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}
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}
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//------------------------------------------------------------------------------------------------
106
void
OnEditAppearance
()
107
{
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GetGame
().GetMenuManager().OpenMenu(
ChimeraMenuPreset
.CreditsMenu);
//To remove
109
}
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111
//------------------------------------------------------------------------------------------------
112
void
SetLevelProgressGain
(
float
f)
113
{
114
RichTextWidget
levelProgressGain =
RichTextWidget
.Cast(
m_wRootWidget
.FindAnyWidget(
"LevelGained"
));
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if
(!levelProgressGain)
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return
;
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if
(f != 0)
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{
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levelProgressGain.SetText(
"+"
+f);
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levelProgressGain.SetEnabled(
true
);
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levelProgressGain.SetVisible(
true
);
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return
;
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}
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levelProgressGain.SetText(
""
);
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levelProgressGain.SetEnabled(
false
);
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levelProgressGain.SetVisible(
false
);
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}
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//------------------------------------------------------------------------------------------------
132
void
SetPlayerRank
(
int
rank)
133
{
134
if
(rank < 0)
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return
;
136
else
if
(rank == 0)
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rank = 1;
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if
(
m_RankLevel
)
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m_RankLevel
.SetTextFormat(
"#AR-CareerProfile_RankTitle"
,rank);
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if
(
m_RankImageWidget
&&
m_aRankImages
&&
m_aRankImages
.Count() >= rank)
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SCR_WLibComponentBase
.
SetTexture
(
m_RankImageWidget
,
m_aRankImages
[rank-1],
string
.Empty);
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}
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//------------------------------------------------------------------------------------------------
147
void
SetRandomBackgroundPicture
()
148
{
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if
(
m_BackgroundUserPictureImageWidget
&&
m_aBackgroundImages
.Count()>0)
150
{
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m_BackgroundUserPictureImageWidget
.SetColor(
Color
.FromSRGBA(255,255,255,204));
//60% opacity
152
SCR_WLibComponentBase
.
SetTexture
(
m_BackgroundUserPictureImageWidget
,
m_aBackgroundImages
[
Math
.RandomInt(0,
m_aBackgroundImages
.Count())],
string
.Empty);
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}
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}
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157
//------------------------------------------------------------------------------------------------
158
void
SetPlayerLevel
(
int
n)
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{
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if
(
m_PlayerLevel
)
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m_PlayerLevel
.SetTextFormat(
"#AR-CareerProfile_PlayerLv"
,n);
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}
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//------------------------------------------------------------------------------------------------
165
void
SetProgressBarValue
(
int
n)
166
{
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if
(n < m_iMinBarValue || n >
m_iMaxBarValue
)
168
return
;
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if
(
m_LevelProgress
)
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m_LevelProgress
.SetText (
""
+ n +
"/"
+
m_iMaxBarValue
);
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if
(
m_ProgressBar
)
174
{
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if
(n >
m_iMinRepresentativeValue
)
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m_ProgressBar
.SetValue(n);
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else
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m_ProgressBar
.SetValue(
m_iMinRepresentativeValue
);
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}
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}
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}
ChimeraMenuPreset
ChimeraMenuPreset
Menu presets.
Definition
ChimeraMenuBase.c:4
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
Color
Definition
Color.c:13
ImageWidget
Definition
ImageWidget.c:13
ItemPreviewWidget
Definition
ItemPreviewWidget.c:13
Math
Definition
Math.c:13
ResourceName
Definition
ResourceName.c:13
RichTextWidget
Definition
RichTextWidget.c:13
SCR_ButtonTextComponent
Definition
SCR_ButtonTextComponent.c:3
SCR_ButtonTextComponent::GetButtonText
static SCR_ButtonTextComponent GetButtonText(string name, Widget parent, bool searchAllChildren=true)
Definition
SCR_ButtonTextComponent.c:132
SCR_CareerProfileHUD
Definition
SCR_CareerProfileHUD.c:3
SCR_CareerProfileHUD::m_iMinBarValue
int m_iMinBarValue
Definition
SCR_CareerProfileHUD.c:20
SCR_CareerProfileHUD::SetLevelProgressGain
void SetLevelProgressGain(float f)
Definition
SCR_CareerProfileHUD.c:112
SCR_CareerProfileHUD::SetPlayerLevel
void SetPlayerLevel(int n)
Definition
SCR_CareerProfileHUD.c:158
SCR_CareerProfileHUD::PrepareHUD
void PrepareHUD(string rankImageName, string rankLevelName, string backgroundUserPictureName, string CharacterLoadoutName, string LevelProgressName, string PlayerLevelName, string ProgressBarName, string EditAppearanceButtonName)
Definition
SCR_CareerProfileHUD.c:41
SCR_CareerProfileHUD::m_RankImageWidget
ImageWidget m_RankImageWidget
Definition
SCR_CareerProfileHUD.c:13
SCR_CareerProfileHUD::m_BackgroundUserPictureImageWidget
ImageWidget m_BackgroundUserPictureImageWidget
Definition
SCR_CareerProfileHUD.c:16
SCR_CareerProfileHUD::m_LevelProgress
RichTextWidget m_LevelProgress
Definition
SCR_CareerProfileHUD.c:15
SCR_CareerProfileHUD::m_RankLevel
RichTextWidget m_RankLevel
Definition
SCR_CareerProfileHUD.c:14
SCR_CareerProfileHUD::m_PlayerLevel
RichTextWidget m_PlayerLevel
Definition
SCR_CareerProfileHUD.c:15
SCR_CareerProfileHUD::m_iMinRepresentativeValue
int m_iMinRepresentativeValue
Definition
SCR_CareerProfileHUD.c:23
SCR_CareerProfileHUD::SetPlayerRank
void SetPlayerRank(int rank)
Definition
SCR_CareerProfileHUD.c:132
SCR_CareerProfileHUD::m_aBackgroundImages
ref array< ResourceName > m_aBackgroundImages
Definition
SCR_CareerProfileHUD.c:8
SCR_CareerProfileHUD::OnEditAppearance
void OnEditAppearance()
Definition
SCR_CareerProfileHUD.c:106
SCR_CareerProfileHUD::m_EditAppearance
SCR_ButtonTextComponent m_EditAppearance
Definition
SCR_CareerProfileHUD.c:5
SCR_CareerProfileHUD::SetRandomBackgroundPicture
void SetRandomBackgroundPicture()
Definition
SCR_CareerProfileHUD.c:147
SCR_CareerProfileHUD::m_ProgressBar
SCR_WLibProgressBarComponent m_ProgressBar
Definition
SCR_CareerProfileHUD.c:17
SCR_CareerProfileHUD::m_iMaxBarValue
int m_iMaxBarValue
Definition
SCR_CareerProfileHUD.c:26
SCR_CareerProfileHUD::m_aRankImages
ref array< ResourceName > m_aRankImages
Definition
SCR_CareerProfileHUD.c:11
SCR_CareerProfileHUD::loadoutResource
ResourceName loadoutResource
Definition
SCR_CareerProfileHUD.c:32
SCR_CareerProfileHUD::SetProgressBarValue
void SetProgressBarValue(int n)
Definition
SCR_CareerProfileHUD.c:165
SCR_CareerProfileHUD::previewManagerResource
ResourceName previewManagerResource
Definition
SCR_CareerProfileHUD.c:29
SCR_CareerProfileHUD::m_wRootWidget
Widget m_wRootWidget
Definition
SCR_CareerProfileHUD.c:4
SCR_CareerProfileHUD::HandlerAttached
override void HandlerAttached(Widget w)
Definition
SCR_CareerProfileHUD.c:35
SCR_LoadoutPreviewComponent
Definition
SCR_LoadoutPreviewComponent.c:2
SCR_LoadoutPreviewComponent::SetPreviewManagerEntity
void SetPreviewManagerEntity(ItemPreviewManagerEntity instance)
Definition
SCR_LoadoutPreviewComponent.c:185
SCR_LoadoutPreviewComponent::GetPreviewManagerEntity
ItemPreviewManagerEntity GetPreviewManagerEntity()
Definition
SCR_LoadoutPreviewComponent.c:179
SCR_LoadoutPreviewComponent::SetReloadLoadout
void SetReloadLoadout(bool flag)
Definition
SCR_LoadoutPreviewComponent.c:203
SCR_LoadoutPreviewComponent::GetItemPreviewWidget
ItemPreviewWidget GetItemPreviewWidget()
Definition
SCR_LoadoutPreviewComponent.c:191
SCR_LoadoutPreviewComponent::SetItemPreviewWidget
void SetItemPreviewWidget(ItemPreviewWidget instance)
Definition
SCR_LoadoutPreviewComponent.c:197
SCR_WLibComponentBase
Base class for all final Reforger interactive elements.
Definition
SCR_WLibComponentBase.c:9
SCR_WLibComponentBase::SetTexture
static bool SetTexture(ImageWidget widget, ResourceName texture, string image="")
Definition
SCR_WLibComponentBase.c:130
SCR_WLibProgressBarComponent
Minimalist progress bar.
Definition
SCR_WLibProgressBar.c:7
SCR_WLibProgressBarComponent::GetProgressBar
static SCR_WLibProgressBarComponent GetProgressBar(string name, Widget parent, bool searchAllChildren=true)
Definition
SCR_WLibProgressBar.c:198
ScriptedWidgetComponent
Definition
ScriptedWidgetComponent.c:13
Widget
Definition
Widget.c:13
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
UI
Menu
CareerProfile
SCR_CareerProfileHUD.c
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