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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_CharacterAnimationComponentClass |
Functions | |
| SCR_CharacterAnimationComponentClass CharacterAnimationComponentClass | Attribute (defvalue:"1000", uiwidget:UIWidgets.EditBox, desc:"Multiplies impulse of blastForceDamageEffect on explosives\nActual impulse = impulse * Additive Explosion Impulse Multiplier", params:"0 inf 0.001",)] protected float m_fExplosionImpulseMultiplier |
| override bool | HandleDamage (BaseDamageContext damageContext, IEntity owner) |
| SCR_CharacterAnimationComponentClass CharacterAnimationComponentClass Attribute | ( | defvalue:"1000" | , |
| uiwidget:UIWidgets. | EditBox ) |
| override bool HandleDamage | ( | BaseDamageContext | damageContext, |
| IEntity | owner ) |
Using AddRagdollEffectorDamage calls, you can specify parameters of the effector that affects ragdoll. Return true if the damage has been handled, otherwise, it will use default gamecode implementation.
Definition at line 14 of file SCR_CharacterAnimationComponent.c.