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SCR_CharacterAnimationComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_CharacterAnimationComponentClass

Functions

SCR_CharacterAnimationComponentClass CharacterAnimationComponentClass Attribute (defvalue:"1000", uiwidget:UIWidgets.EditBox, desc:"Multiplies impulse of blastForceDamageEffect on explosives\nActual impulse = impulse * Additive Explosion Impulse Multiplier", params:"0 inf 0.001",)] protected float m_fExplosionImpulseMultiplier
override bool HandleDamage (BaseDamageContext damageContext, IEntity owner)

Function Documentation

◆ Attribute()

SCR_CharacterAnimationComponentClass CharacterAnimationComponentClass Attribute ( defvalue:"1000" ,
uiwidget:UIWidgets. EditBox )

◆ HandleDamage()

override bool HandleDamage ( BaseDamageContext damageContext,
IEntity owner )

Using AddRagdollEffectorDamage calls, you can specify parameters of the effector that affects ragdoll. Return true if the damage has been handled, otherwise, it will use default gamecode implementation.

Definition at line 14 of file SCR_CharacterAnimationComponent.c.