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SCR_CharacterCommandHandler_Tests.c File Reference

Go to the source code of this file.

Classes

class  SCR_CharacterCommandHandlerComponent_TestsClass

Functions

SCR_CharacterCommandHandlerComponent_TestsClass SCR_CharacterCommandHandlerComponentClass HandleDeath (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID, bool pCurrentCommandFinished)
override bool HandleFinishedCommands (bool pCurrentCommandFinished)
override bool HandleSwimming (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID)
override bool HandleLadders (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID)
override bool HandleClimbing (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID)
override bool HandleFalling (CharacterInputContext pInputCtx, float pDt, int pCurrentCommandID)
override bool TransitionMove_JumpClimb (CharacterInputContext pInputCtx)
void OnInit (IEntity owner)

Variables

ref SCR_CharacterCommandSwimST m_SwimST
ref SCR_CharacterCommandSwim m_SwimCommand
ref SCR_CharacterCommandFly m_FlyCommand
float m_fFallYDiff

Function Documentation

◆ HandleClimbing()

override bool HandleClimbing ( CharacterInputContext pInputCtx,
float pDt,
int pCurrentCommandID )

Definition at line 176 of file SCR_CharacterCommandHandler_Tests.c.

◆ HandleDeath()

SCR_CharacterCommandHandlerComponent_TestsClass SCR_CharacterCommandHandlerComponentClass HandleDeath ( CharacterInputContext pInputCtx,
float pDt,
int pCurrentCommandID,
bool pCurrentCommandFinished )

Definition at line 1 of file SCR_CharacterCommandHandler_Tests.c.

◆ HandleFalling()

override bool HandleFalling ( CharacterInputContext pInputCtx,
float pDt,
int pCurrentCommandID )

Definition at line 185 of file SCR_CharacterCommandHandler_Tests.c.

◆ HandleFinishedCommands()

override bool HandleFinishedCommands ( bool pCurrentCommandFinished)

show weapon (ladders, swimming and other commands are hiding it)

default behavior after finish is to start move

Definition at line 31 of file SCR_CharacterCommandHandler_Tests.c.

◆ HandleLadders()

override bool HandleLadders ( CharacterInputContext pInputCtx,
float pDt,
int pCurrentCommandID )

ERC stance only

not sprinting

get info about current movement

angle of direction and fwd movement check

Definition at line 105 of file SCR_CharacterCommandHandler_Tests.c.

◆ HandleSwimming()

override bool HandleSwimming ( CharacterInputContext pInputCtx,
float pDt,
int pCurrentCommandID )

get water level

if total water depth >= 1.5m && character is 1.5m in water

now movement

Definition at line 56 of file SCR_CharacterCommandHandler_Tests.c.

◆ TransitionMove_JumpClimb()

override bool TransitionMove_JumpClimb ( CharacterInputContext pInputCtx)

Definition at line 444 of file SCR_CharacterCommandHandler_Tests.c.

Variable Documentation

◆ m_fFallYDiff

float m_fFallYDiff
protected

Definition at line 529 of file SCR_CharacterCommandHandler_Tests.c.

◆ m_FlyCommand

ref SCR_CharacterCommandFly m_FlyCommand
protected

Definition at line 527 of file SCR_CharacterCommandHandler_Tests.c.

◆ m_SwimCommand

ref SCR_CharacterCommandSwim m_SwimCommand
protected

Definition at line 526 of file SCR_CharacterCommandHandler_Tests.c.

◆ m_SwimST

ref SCR_CharacterCommandSwimST m_SwimST
protected

Definition at line 525 of file SCR_CharacterCommandHandler_Tests.c.