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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Enumerations | |
| enum | ELoiterCommandState |
Functions | |
| enum ELoiterCommandState | SCR_CharacterCommandLoiter (BaseAnimPhysComponent pAnimPhysComponent, ChimeraCharacter pCharacter, CharacterInputContext pBaseInputCtx, SCR_ScriptedCharacterInputContext pScrInputCtx, SCR_ScriptedCommandsStaticTable pStaticTable, SCR_CharacterCommandHandlerComponent pScrCommandHandler) |
| override void | OnActivate () |
| override void | OnDeactivate () |
| override void | OnPossess () |
| override bool | IsRootMotionControlled () |
| override void | PrePhysUpdate (float pDt) |
| void | SwitchState (ELoiterCommandState newState) |
| void | StopLoitering (bool terminateFast) |
| protected void | FinishLoiter () |
Variables | |
| LOITERING = 0 | |
| EXITING = 1 | |
| DONE = 2 | |
| protected CharacterAnimationComponent | m_pCharAnimComponent |
| protected ChimeraCharacter | m_pCharacter |
| protected CharacterInputContext | m_pBaseInputCtx |
| protected SCR_ScriptedCharacterInputContext | m_pScrInputCtx |
| protected SCR_ScriptedCommandsStaticTable | m_pStaticTable |
| protected SCR_CharacterCommandHandlerComponent | m_pCommandHandler |
| protected ELoiterCommandState | m_eState |
| protected bool | m_bWasTag |
| enum ELoiterCommandState |
Definition at line 1 of file SCR_CharacterCommandLoiter.c.
| protected void FinishLoiter | ( | ) |
Definition at line 124 of file SCR_CharacterCommandLoiter.c.
| override bool IsRootMotionControlled | ( | ) |
Definition at line 49 of file SCR_CharacterCommandLoiter.c.
| override void OnActivate | ( | ) |
Definition at line 23 of file SCR_CharacterCommandLoiter.c.
| override void OnDeactivate | ( | ) |
Definition at line 37 of file SCR_CharacterCommandLoiter.c.
| override void OnPossess | ( | ) |
Definition at line 43 of file SCR_CharacterCommandLoiter.c.
| override void PrePhysUpdate | ( | float | pDt | ) |
Definition at line 55 of file SCR_CharacterCommandLoiter.c.
| enum ELoiterCommandState SCR_CharacterCommandLoiter | ( | BaseAnimPhysComponent | pAnimPhysComponent, |
| ChimeraCharacter | pCharacter, | ||
| CharacterInputContext | pBaseInputCtx, | ||
| SCR_ScriptedCharacterInputContext | pScrInputCtx, | ||
| SCR_ScriptedCommandsStaticTable | pStaticTable, | ||
| SCR_CharacterCommandHandlerComponent | pScrCommandHandler | ||
| ) |
Definition at line 12 of file SCR_CharacterCommandLoiter.c.
| void StopLoitering | ( | bool | terminateFast | ) |
| terminateFast | should be true when going into alerted or combat state. |
Definition at line 118 of file SCR_CharacterCommandLoiter.c.
| void SwitchState | ( | ELoiterCommandState | newState | ) |
| newState |
Definition at line 96 of file SCR_CharacterCommandLoiter.c.
| DONE = 2 |
Definition at line 4 of file SCR_CharacterCommandLoiter.c.
| EXITING = 1 |
Definition at line 3 of file SCR_CharacterCommandLoiter.c.
| @ LOITERING = 0 |
Definition at line 2 of file SCR_CharacterCommandLoiter.c.
| protected bool m_bWasTag |
Definition at line 138 of file SCR_CharacterCommandLoiter.c.
| protected ELoiterCommandState m_eState |
Definition at line 137 of file SCR_CharacterCommandLoiter.c.
| protected CharacterInputContext m_pBaseInputCtx |
Definition at line 132 of file SCR_CharacterCommandLoiter.c.
| protected ChimeraCharacter m_pCharacter |
Definition at line 131 of file SCR_CharacterCommandLoiter.c.
| protected CharacterAnimationComponent m_pCharAnimComponent |
Definition at line 130 of file SCR_CharacterCommandLoiter.c.
| protected SCR_CharacterCommandHandlerComponent m_pCommandHandler |
Definition at line 135 of file SCR_CharacterCommandLoiter.c.
| protected SCR_ScriptedCharacterInputContext m_pScrInputCtx |
Definition at line 133 of file SCR_CharacterCommandLoiter.c.
| protected SCR_ScriptedCommandsStaticTable m_pStaticTable |
Definition at line 134 of file SCR_CharacterCommandLoiter.c.