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SCR_CharacterControllerComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_CharacterControllerComponentClass
class  SCR_CharacterControllerComponent

Typedefs

typedef func OnPlayerDeathWithParam
typedef ScriptInvokerBase< OnPlayerDeathWithParamOnPlayerDeathWithParamInvoker
typedef func OnControlledByPlayer
typedef ScriptInvokerBase< OnControlledByPlayerOnControlledByPlayerInvoker
typedef func OnLifeStateChanged
typedef ScriptInvokerBase< OnLifeStateChangedOnLifeStateChangedInvoker
typedef func OnItemUseBegan
typedef ScriptInvokerBase< OnItemUseBeganOnItemUseBeganInvoker
typedef func OnItemUseEnded
typedef ScriptInvokerBase< OnItemUseEndedOnItemUseEndedInvoker
typedef func OnItemUseFinished
typedef ScriptInvokerBase< OnItemUseFinishedOnItemUseFinishedInvoker

Functions

SCR_CharacterControllerComponentClass CharacterControllerComponentClass OnPlayerDeathWithParam (SCR_CharacterControllerComponent characterController, IEntity killerEntity, notnull Instigator killer)
void OnControlledByPlayer (IEntity ownerEntity, bool controlled)
void OnItemUseBegan (IEntity item, ItemUseParameters animParams)
void OnItemUseEnded (IEntity item, bool successful, ItemUseParameters animParams)
void OnItemUseFinished (IEntity item, bool successful, ItemUseParameters animParams)

Variables

SCR_CharacterControllerComponent NONE = 0
SCR_CharacterControllerComponent POINT_WITH_FINGER = 1
SCR_CharacterControllerComponent COMMAND_STOP = 2
SCR_CharacterControllerComponent COMMAND_FOLLOW = 3
SCR_CharacterControllerComponent COMMAND_MOVE = 4
SCR_CharacterControllerComponent COMMAND_GET_IN_THAT_VEHICLE = 5
SCR_CharacterControllerComponent COMMAND_GET_IN = 6

Typedef Documentation

◆ OnControlledByPlayer

Definition at line 13 of file SCR_CharacterControllerComponent.c.

◆ OnControlledByPlayerInvoker

Definition at line 14 of file SCR_CharacterControllerComponent.c.

◆ OnItemUseBegan

Definition at line 22 of file SCR_CharacterControllerComponent.c.

◆ OnItemUseBeganInvoker

typedef ScriptInvokerBase<OnItemUseBegan> OnItemUseBeganInvoker

Definition at line 23 of file SCR_CharacterControllerComponent.c.

◆ OnItemUseEnded

Definition at line 27 of file SCR_CharacterControllerComponent.c.

◆ OnItemUseEndedInvoker

typedef ScriptInvokerBase<OnItemUseEnded> OnItemUseEndedInvoker

Definition at line 28 of file SCR_CharacterControllerComponent.c.

◆ OnItemUseFinished

Definition at line 32 of file SCR_CharacterControllerComponent.c.

◆ OnItemUseFinishedInvoker

typedef ScriptInvokerBase<OnItemUseFinished> OnItemUseFinishedInvoker

Definition at line 33 of file SCR_CharacterControllerComponent.c.

◆ OnLifeStateChanged

Definition at line 17 of file SCR_CharacterControllerComponent.c.

◆ OnLifeStateChangedInvoker

typedef ScriptInvokerBase<OnLifeStateChanged> OnLifeStateChangedInvoker

Definition at line 18 of file SCR_CharacterControllerComponent.c.

◆ OnPlayerDeathWithParam

Definition at line 8 of file SCR_CharacterControllerComponent.c.

◆ OnPlayerDeathWithParamInvoker

Definition at line 9 of file SCR_CharacterControllerComponent.c.

Function Documentation

◆ OnControlledByPlayer()

void OnControlledByPlayer ( IEntity ownerEntity,
bool controlled )

◆ OnItemUseBegan()

void OnItemUseBegan ( IEntity item,
ItemUseParameters animParams )

◆ OnItemUseEnded()

void OnItemUseEnded ( IEntity item,
bool successful,
ItemUseParameters animParams )

Callback method intended to capture interruption of the item usage

Parameters
[in]item
[in]successful
[in]animParams

Definition at line 130 of file SCR_FlareAnimationComponent.c.

◆ OnItemUseFinished()

void OnItemUseFinished ( IEntity item,
bool successful,
ItemUseParameters animParams )

◆ OnPlayerDeathWithParam()

Variable Documentation

◆ COMMAND_FOLLOW

◆ COMMAND_GET_IN

◆ COMMAND_GET_IN_THAT_VEHICLE

SCR_CharacterControllerComponent COMMAND_GET_IN_THAT_VEHICLE = 5

◆ COMMAND_MOVE

◆ COMMAND_STOP

◆ NONE

◆ POINT_WITH_FINGER

SCR_CharacterControllerComponent POINT_WITH_FINGER = 1