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SCR_CharacterHasGadgetInHandCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_CharacterHasGadgetInHandCondition
:
SCR_AvailableActionCondition
3
{
4
//------------------------------------------------------------------------------------------------
7
override
bool
IsAvailable(notnull
SCR_AvailableActionsConditionData
data
)
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{
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return
GetReturnResult
(
data
.GetHeldGadget() != null);
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_CharacterHasGadgetInHandCondition
Definition
SCR_CharacterHasGadgetInHandCondition.c:3
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Character
SCR_CharacterHasGadgetInHandCondition.c
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