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SCR_CharacterQuickBarSerializer.c File Reference

Go to the source code of this file.

Classes

class  SCR_PersistentQuickSlotItem

Functions

class SCR_PersistentQuickSlotItem Attribute (desc:"Filter to only handle specific quick slots. e.g. 0-3 are fixed through weapon slots and must not be saved.")
ESerializeResult Serialize (notnull IEntity owner, notnull GenericComponent component, notnull SaveContext context)
bool Deserialize (notnull IEntity owner, notnull GenericComponent component, notnull LoadContext context)

Variables

int m_iIndex
UUID m_sEntityId

Function Documentation

◆ Attribute()

class SCR_PersistentQuickSlotItem Attribute ( desc:"Filter to only handle specific quick slots. e.g. 0-3 are fixed through weapon slots and must not be saved." )

Definition at line 1 of file SCR_CharacterQuickBarSerializer.c.

◆ Deserialize()

bool Deserialize ( notnull IEntity owner,
notnull GenericComponent component,
notnull LoadContext context )
protected

Definition at line 60 of file SCR_CharacterQuickBarSerializer.c.

◆ Serialize()

ESerializeResult Serialize ( notnull IEntity owner,
notnull GenericComponent component,
notnull SaveContext context )
protected

Definition at line 19 of file SCR_CharacterQuickBarSerializer.c.

Variable Documentation

◆ m_iIndex

int m_iIndex

Definition at line 10 of file SCR_CharacterQuickBarSerializer.c.

◆ m_sEntityId

UUID m_sEntityId

Definition at line 11 of file SCR_CharacterQuickBarSerializer.c.