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SCR_CharacterSoundComponent.c File Reference

Go to the source code of this file.

Classes

class  SCR_CharacterSoundComponentClass

Functions

override void UpdateSoundJob (IEntity owner, float timeSlice)
vector GetBonePosVector (IEntity owner, int index, int boneIdx)
override void OnPostInit (IEntity owner)
 Editable Mine.
SCR_CharacterSoundComponentClass GetComponentData ()
void SCR_CharacterSoundComponent (IEntityComponentSource src, IEntity ent, IEntity parent)

Variables

SCR_CharacterSoundComponentClass m_SignalsManagerComponent
ref array< intm_aSignalIdx
ref array< intm_aTrackedBoneIdx
ref array< intm_aPivotBoneIdx
ref array< vectorm_aBonePositionLast

Function Documentation

◆ GetBonePosVector()

vector GetBonePosVector ( IEntity owner,
int index,
int boneIdx )
protected

Definition at line 62 of file SCR_CharacterSoundComponent.c.

◆ GetComponentData()

SCR_CharacterSoundComponentClass GetComponentData ( )
protected

Definition at line 132 of file SCR_CharacterSoundComponent.c.

◆ SCR_CharacterSoundComponent()

void SCR_CharacterSoundComponent ( IEntityComponentSource src,
IEntity ent,
IEntity parent )
protected

Definition at line 142 of file SCR_CharacterSoundComponent.c.

◆ UpdateSoundJob()

override void UpdateSoundJob ( IEntity owner,
float timeSlice )
protected

Definition at line 24 of file SCR_CharacterSoundComponent.c.

Variable Documentation

◆ m_aBonePositionLast

ref array<vector> m_aBonePositionLast
protected

Definition at line 21 of file SCR_CharacterSoundComponent.c.

◆ m_aPivotBoneIdx

ref array<int> m_aPivotBoneIdx
protected

Definition at line 19 of file SCR_CharacterSoundComponent.c.

◆ m_aSignalIdx

ref array<int> m_aSignalIdx
protected

Definition at line 17 of file SCR_CharacterSoundComponent.c.

◆ m_aTrackedBoneIdx

ref array<int> m_aTrackedBoneIdx
protected

Definition at line 18 of file SCR_CharacterSoundComponent.c.

◆ m_SignalsManagerComponent

SCR_CharacterSoundComponentClass m_SignalsManagerComponent