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SCR_CharacterSprintingCondition.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
2
class
SCR_CharacterSprintingCondition
:
SCR_AvailableActionCondition
3
{
4
[
Attribute
(
"0"
,
UIWidgets
.EditBox,
"Checks if sprint was toggled rather than checking if the button is being held."
)]
5
protected
bool
m_bCheckPersistentState
;
6
7
//------------------------------------------------------------------------------------------------
9
override
bool
IsAvailable
(notnull
SCR_AvailableActionsConditionData
data
)
10
{
11
bool
result =
data
.GetIsCharacterSprinting();
12
result = result && (!
m_bCheckPersistentState
&&
data
.GetCharacterSprintingTime() != 0 ||
m_bCheckPersistentState
&&
data
.GetCharacterSprintingTime() == 0);
13
14
return
GetReturnResult
(result);
15
}
16
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
data
Get all prefabs that have the spawner data
Definition
SCR_EntityCatalogManagerComponent.c:320
SCR_AvailableActionCondition
A single available action condition representation.
Definition
SCR_AvailableActionCondition.c:4
SCR_AvailableActionCondition::GetReturnResult
bool GetReturnResult(bool desiredResult)
Definition
SCR_AvailableActionCondition.c:22
SCR_AvailableActionsConditionData
Definition
SCR_AvailableActionsConditionData.c:6
SCR_CharacterSprintingCondition
Definition
SCR_CharacterSprintingCondition.c:3
SCR_CharacterSprintingCondition::m_bCheckPersistentState
bool m_bCheckPersistentState
Definition
SCR_CharacterSprintingCondition.c:5
SCR_CharacterSprintingCondition::IsAvailable
override bool IsAvailable(notnull SCR_AvailableActionsConditionData data)
Returns true if character is sprinting.
Definition
SCR_CharacterSprintingCondition.c:9
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
UI
HUD
AvailableActions
Conditions
Game
Character
SCR_CharacterSprintingCondition.c
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1.17.0