Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_CursorCustom.c
Go to the documentation of this file.
1//------------------------------------------------------------------------------------------------
4{
5 const int REAL_CURSOR_HIDE = 12; // "empty" visual ID of real cursor used to "hide" it
6 const string layoutPath = "{80F7ED5410342195}UI/layouts/Map/CursorCustom.layout";
7
8 protected bool m_bIsVisible;
9 protected Widget m_wRoot;
10 protected Widget m_wCursor;
12
13 //------------------------------------------------------------------------------------------------
16 void SetCursorVisual(SCR_CursorVisualState stateCfg)
17 {
18 if (!stateCfg)
19 {
20 WidgetManager.SetCursor(0);
21 m_bIsVisible = false;
22 m_wRoot.SetVisible(false);
23 return;
24 }
25 else if (!m_bIsVisible)
26 {
27 WidgetManager.SetCursor(REAL_CURSOR_HIDE);
28 m_bIsVisible = true;
29 m_wRoot.SetVisible(true);
30 }
31
32 if (SCR_MapCursorInfo.isGamepad && !stateCfg.m_sImageQuadController.IsEmpty())
33 m_wCursorImage.LoadImageFromSet(0, stateCfg.m_sCursorIconsImageset, stateCfg.m_sImageQuadController);
34 else
35 m_wCursorImage.LoadImageFromSet(0, stateCfg.m_sCursorIconsImageset, stateCfg.m_sImageQuad);
36
37 AlignableSlot.SetPadding(m_wCursorImage, stateCfg.m_fPaddingLeft, stateCfg.m_fPaddingTop, 0, 0);
38
39 m_wCursorImage.SetColor(stateCfg.m_Color);
40 }
41
42 //------------------------------------------------------------------------------------------------
44 void SetOpacity(float opacity)
45 {
46 m_wCursorImage.SetOpacity(opacity);
47 }
48
49 //------------------------------------------------------------------------------------------------
51 void Update(float x, float y)
52 {
53 FrameSlot.SetPos(m_wCursor, x, y);
54 }
55
56 //------------------------------------------------------------------------------------------------
58 {
59 m_wRoot = GetGame().GetWorkspace().CreateWidgets(layoutPath);
60 m_wCursor = m_wRoot.FindAnyWidget("CursorWidget");
61 m_wCursorImage = ImageWidget.Cast(m_wRoot.FindAnyWidget("CursorImage"));
62 }
63
64 //------------------------------------------------------------------------------------------------
66 {
67 m_wCursorImage.RemoveFromHierarchy();
68 m_wRoot.RemoveFromHierarchy();
69 }
70
71};
ArmaReforgerScripted GetGame()
Definition game.c:1398
void SetOpacity(float opacity)
Set opacity.
void Update(float x, float y)
Update position, has to be called manually.
ImageWidget m_wCursorImage
void SetCursorVisual(SCR_CursorVisualState stateCfg)