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SCR_CustomTriggerConditions.c
Go to the documentation of this file.
1
//Baseclass that is supposed to be extended and filled with custom conditions
2
[
BaseContainerProps
()]
3
class
SCR_CustomTriggerConditions
:
SCR_ScenarioFrameworkActivationConditionBase
4
{
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//------------------------------------------------------------------------------------------------
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void
Prepare(
IEntity
entity);
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
IEntity
Definition
IEntity.c:13
SCR_CustomTriggerConditions
Definition
SCR_CustomTriggerConditions.c:4
SCR_ScenarioFrameworkActivationConditionBase
Definition
SCR_ScenarioFrameworkActivationConditionBase.c:3
scripts
Game
ScenarioFramework
Entities
Triggers
TriggerConditions
SCR_CustomTriggerConditions.c
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