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SCR_DayTimeCurveDef.c
Go to the documentation of this file.
1
const
int
DAY_TIME_CURVE_COUNT
= 7;
2
3
enum
EDayTimeCurve
// TODO: SCR_EDayTimeCurve
4
{
5
ALWAYS
,
6
DAY
,
7
NIGHT
,
8
MORNING
,
9
NOON
,
10
AFTERNOON
,
11
NOTAFTERNOON
,
12
}
13
15
[
BaseContainerProps
()]
16
class
SCR_DayTimeCurveDef
17
{
18
[
Attribute
(
"0"
,
UIWidgets
.ComboBox,
""
,
""
, ParamEnumArray.FromEnum(
EDayTimeCurve
))]
19
EDayTimeCurve
m_eDayTimeCurve;
20
21
[
Attribute
(uiwidget:
UIWidgets
.CurveDialog,
desc
:
""
,
params
:
"type=Linear, ends=OpenFlat, default=1, paramRange=0 1 fixed, valueRange=0 1 fixed"
)]
22
ref
Curve
m_Curve;
23
}
ALWAYS
@ ALWAYS
Definition
SCR_AIActivity.c:8
EDayTimeCurve
EDayTimeCurve
Definition
SCR_DayTimeCurveDef.c:4
DAY_TIME_CURVE_COUNT
const int DAY_TIME_CURVE_COUNT
Definition
SCR_DayTimeCurveDef.c:1
NOON
NOON
Definition
SCR_DayTimeCurveDef.c:20
AFTERNOON
AFTERNOON
Definition
SCR_DayTimeCurveDef.c:21
NOTAFTERNOON
NOTAFTERNOON
Definition
SCR_DayTimeCurveDef.c:22
MORNING
MORNING
Definition
SCR_DayTimeCurveDef.c:19
DAY
DAY
Definition
SCR_DayTimeCurveDef.c:17
BaseContainerProps
enum EDayTimeCurve BaseContainerProps()] class SCR_DayTimeCurveDef
Used to define a random positional sound behaviour base on time of the day.
Definition
SCR_DayTimeCurveDef.c:15
NIGHT
NIGHT
Definition
SCR_DayTimeCurveDef.c:18
desc
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
Definition
SCR_RespawnBriefingComponent.c:17
params
category params
Definition
SCR_SpherePointGeneratorPreviewComponent.c:21
Curve
Definition
Math.c:22
UIWidgets
Definition
attributes.c:40
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Components
AmbientSoundsComponent
SCR_DayTimeCurveDef.c
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1.17.0