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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | SCR_DestructionFractalComponent |
| Fractal destruction component. For objects that should shatter/splinter etc. More... | |
| class | SCR_FractalVariation |
| class | SCR_FragmentHierarchyTitle |
| class | SCR_FragmentDebris |
| class | SCR_FragmentLinkage |
Enumerations | |
| enum | SCR_EFractalDestructionForceModel |
Functions | |
| enum SCR_EFractalDestructionForceModel | ComponentEditorProps (category:"GameScripted/Destruction", description:"Fractal destruction component. For objects that should shatter/splinter etc") |
| SCR_DestructionFractalComponent SCR_DestructionDamageManagerComponent | _WB_GetCustomTitle (BaseContainer source, out string title) |
| int | CountFragments () |
| bool | GetFragmentIndexIsAnchor (int index) |
| ResourceName | GetFragmentModel (int index, out bool isAnchor) |
| ResourceName | GetFragmentDebrisModel (int index, out bool isAnchor) |
| class SCR_FragmentDebris | BaseContainerProps () |
| void | Spawn (SCR_FragmentEntity fragment, Physics parentPhysics, float damage, vector hitDirection) |
| class SCR_FragmentDebris | SCR_FragmentHierarchyTitle ()] class SCR_FragmentHierarchy |
Variables | |
| FORCE_NONE = -1 | |
| FORCE_UNFRACTURED | |
| FORCE_FRACTURED | |
| protected ResourceName | m_ModelNormal |
| protected ResourceName | m_ModelDestroyed |
| protected ref array< ResourceName > | m_aModelFragments |
| protected ref array< ResourceName > | m_aModelAnchorFragments |
| protected ref array< ResourceName > | m_aDebrisModelFragments |
| protected ref array< ResourceName > | m_aDebrisModelAnchorFragments |
| protected ref SCR_FragmentHierarchy | m_Hierarchy |
| protected float | m_fMass |
| protected float | m_fLifetimeMin |
| protected float | m_fLifetimeMax |
| protected float | m_fDistanceMax |
| protected int | m_fPriority |
| protected float | m_fDamageToImpulse |
| protected float | m_fRandomVelocityLinear |
| protected float | m_fRandomVelocityAngular |
Definition at line 1 of file SCR_DestructionFractalComponent.c.
| SCR_DestructionFractalComponent SCR_DestructionDamageManagerComponent _WB_GetCustomTitle | ( | BaseContainer | source, |
| out string | title | ||
| ) |
Definition at line 1000 of file SCR_DestructionFractalComponent.c.
| class SCR_FragmentDebris BaseContainerProps | ( | ) |
| enum SCR_EFractalDestructionForceModel ComponentEditorProps | ( | category:"GameScripted/Destruction" | , |
| description:"Fractal destruction component. For objects that should shatter/splinter etc" | |||
| ) |
Definition at line 8 of file SCR_DestructionFractalComponent.c.
| int _WB_GetCustomTitle::CountFragments | ( | ) |
Definition at line 25 of file SCR_DestructionFractalComponent.c.
| ResourceName _WB_GetCustomTitle::GetFragmentDebrisModel | ( | int | index, |
| out bool | isAnchor | ||
| ) |
| [in] | index | |
| [out] | isAnchor |
Definition at line 70 of file SCR_DestructionFractalComponent.c.
| bool _WB_GetCustomTitle::GetFragmentIndexIsAnchor | ( | int | index | ) |
Definition at line 32 of file SCR_DestructionFractalComponent.c.
| ResourceName _WB_GetCustomTitle::GetFragmentModel | ( | int | index, |
| out bool | isAnchor | ||
| ) |
| [in] | index | |
| [out] | isAnchor |
Definition at line 46 of file SCR_DestructionFractalComponent.c.
| class SCR_FragmentDebris SCR_FragmentHierarchyTitle | ( | ) |
Definition at line 1230 of file SCR_DestructionFractalComponent.c.
| void BaseContainerProps::Spawn | ( | SCR_FragmentEntity | fragment, |
| Physics | parentPhysics, | ||
| float | damage, | ||
| vector | hitDirection | ||
| ) |
Spawns the object
| [in] | fragment | |
| [in] | parentPhysics | |
| [in] | damage | |
| [in] | hitDirection |
Definition at line 32 of file SCR_DestructionFractalComponent.c.
| FORCE_FRACTURED |
Definition at line 5 of file SCR_DestructionFractalComponent.c.
| FORCE_NONE = -1 |
Definition at line 2 of file SCR_DestructionFractalComponent.c.
| FORCE_UNFRACTURED |
Definition at line 3 of file SCR_DestructionFractalComponent.c.
| protected ref array<ResourceName> m_aDebrisModelAnchorFragments |
Definition at line 18 of file SCR_DestructionFractalComponent.c.
| protected ref array<ResourceName> m_aDebrisModelFragments |
Definition at line 15 of file SCR_DestructionFractalComponent.c.
| protected ref array<ResourceName> m_aModelAnchorFragments |
Definition at line 12 of file SCR_DestructionFractalComponent.c.
| protected ref array<ResourceName> m_aModelFragments |
Definition at line 9 of file SCR_DestructionFractalComponent.c.
| protected float m_fDamageToImpulse |
Definition at line 18 of file SCR_DestructionFractalComponent.c.
| protected float m_fDistanceMax |
Definition at line 12 of file SCR_DestructionFractalComponent.c.
| protected float m_fLifetimeMax |
Definition at line 9 of file SCR_DestructionFractalComponent.c.
| protected float m_fLifetimeMin |
Definition at line 6 of file SCR_DestructionFractalComponent.c.
| protected float m_fMass |
Definition at line 3 of file SCR_DestructionFractalComponent.c.
| protected int m_fPriority |
Definition at line 15 of file SCR_DestructionFractalComponent.c.
| protected float m_fRandomVelocityAngular |
Definition at line 24 of file SCR_DestructionFractalComponent.c.
| protected float m_fRandomVelocityLinear |
Definition at line 21 of file SCR_DestructionFractalComponent.c.
| protected ref SCR_FragmentHierarchy m_Hierarchy |
Definition at line 21 of file SCR_DestructionFractalComponent.c.
| protected ResourceName m_ModelDestroyed |
Definition at line 6 of file SCR_DestructionFractalComponent.c.
| protected ResourceName m_ModelNormal |
Definition at line 3 of file SCR_DestructionFractalComponent.c.