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SCR_DestructionManager.c
Go to the documentation of this file.
1
class
SCR_DestructionManagerClass
:
DestructionManagerClass
2
{
3
}
4
5
class
SCR_DestructionManager : DestructionManager
6
{
7
//map of rpl id of regional destruction manager
8
//and array containing the position + center of the interior bounding boxes of buildings that have been processed in this client
9
ref map <RplId, ref array<ref vector>>
m_RegionalManagerHandledBoxes
=
new
map<RplId, ref array<ref vector>
>();
10
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static
SCR_DestructionManager GetDestructionManagerInstance()
12
{
13
ChimeraWorld
world =
ChimeraWorld
.CastFrom(
GetGame
().GetWorld());
14
15
return
SCR_DestructionManager.Cast(world.GetDestructionManager());
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}
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}
GetGame
ArmaReforgerScripted GetGame()
Definition
game.c:1398
m_RegionalManagerHandledBoxes
SCR_DestructionManagerClass m_RegionalManagerHandledBoxes
ChimeraWorld
Definition
ChimeraWorld.c:13
DestructionManagerClass
Definition
DestructionManager.c:13
SCR_DestructionManagerClass
Definition
SCR_DestructionManager.c:2
map
Definition
Types.c:486
scripts
Game
Destruction
SCR_DestructionManager.c
Generated by
1.17.0