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SCR_ECampaignTutorialArlandStage.c File Reference

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Enumerations

enum  SCR_ECampaignTutorialArlandStage {
  START = 0, RESTART, ZIGZAG_1, ZIGZAG_2,
  ZIGZAG_3, OVERPASS, WIREMESH, VAULT,
  VAULT2, WINDOW, FLAG, WALL,
  WALL2, LADDER_UP, LADDER_PLATFORM, LADDER_DOWN,
  LADDER_OFF, OBSTACLE_END, WEAPON_PICK, MAGAZINE_PICK,
  WEAPON_RELOAD, FIREPOZ_1, SHOOTING, SHOOTING_CROUCH,
  SHOOTING_PRONE, FIREPOZ_2, SHOOTING_LEANING, GRENADE_PICK,
  GRENADE_THROW, WEAPON_REST, WEAPON_BIPOD_PICK, WEAPON_BIPOD,
  MINE_PICK, MINE_PLANT, MINE_DETONATE, STATIC_GETIN,
  STATIC_SHOOTING, BOARDING, DRIVING_0, SWITCHING_SEATS,
  VEHICLE_SHOOTING, MOVE_TO_BALISTIC_PROTECTION, BALLISTIC_PROTECTION, WEAPON_PICK_SNIPER,
  SNIPER_SHOOT_CLOSER, SNIPER_SHOOT_FAR, FIREPOZ_3, SHOOTING_END,
  DRIVING_1, DRIVING_2, DRIVING_3, DRIVING_4,
  DRIVING_5, DRIVING_6, DRIVING_7, DRIVING_SERPENTINE,
  DRIVING_8, DRIVING_PRE_BASE, DRIVING_9, DISMOUNTING,
  MAP_INFO, CONFLICT_TOUR_GARAGE, CONFLICT_TOUR_END, CONFLICT_REQUESTING_TRUCK,
  CONFLICT_LOADING_SUPPLIES, DRIVING_10, DRIVING_11, DRIVING_12,
  DRIVING_13, DRIVING_14, DRIVING_15, CONFLICT_UNLOADING_SUPPLIES,
  CONFLICT_BUILD_SERVICE, CONFLICT_BUILDING_EXIT, CONFLICT_EQUIP_ENTRENCHING_TOOL, CONFLICT_CONSTRUCT_SERVICE,
  CONFLICT_BUILD_BUNKER, CONFLICT_MOVE_TO_VEHICLE_DEPOT, CONFLICT_BUILDING_LOAD_SUPPLY, CONFLICT_BOARD_TRUCK,
  CONFLICT_BUILDING_QUIT, CONFLICT_BUILDING_TO_FAR, CONFLICT_BUILDING_CHECKPOINT, CONFLICT_BUILDING_QUIT2,
  DRIVING_16, DRIVING_17, DRIVING_18, CONFLICT_BASE_SEIZING,
  RETURN_TO_RESPAWN, BREAKER_STAGE, END_STAGE, DRIVING_INTRODUCTION,
  DRIVING_SPAWNING, DRIVING_REQUESTING, DRIVING_TRAINING_0, DRIVING_TRAINING_1,
  DRIVING_TRAINING_2, DRIVE, GETIN, CAROVERVIEW,
  DRIVING_19, DRIVING_20, DRIVING_21, DRIVING_22,
  DRIVING_23, DRIVING_24, DRIVING_25, DRIVING_26,
  DRIVING_27, DRIVING_28, DRIVEBASIC, GETIN2,
  CAROVERVIEW2, DRIVING_31, DRIVING_32, DRIVING_33,
  DRIVING_34, DRIVING_35, DRIVING_36, DRIVING_37,
  DRIVING_38, DRIVING_39, DRIVING_40, DRIVING_41,
  DRIVING_42, DRIVING_43, DRIVING_44, DRIVING_45,
  DRIVING_46, DRIVING_47, DRIVING_48, DRIVING_49,
  DRIVING_50, DRIVING_51, DRIVING_52, DRIVING_53,
  MEDICAL_START, MEDICAL_GETIN_AMBULANCE, MEDICAL_DRIVE_1, MEDICAL_DRIVE_2,
  MEDICAL_DRIVE_3, MEDICAL_DRIVE_4, MEDICAL_PULLOUT_PATIENT, MEDICAL_SHOW_PATIENT_STATUS,
  MEDICAL_SHOW_PATIENT_STATUS_2, MEDICAL_EQUIP_TOURNIQUET, MEDICAL_USE_TOURNIQUET, MEDICAL_EQUIP_BANDAGE,
  MEDICAL_USE_BANDAGE_CHEST, MEDICAL_USE_BANDAGE_LEG, MEDICAL_EQUIP_SALINE, MEDICAL_USE_SALINE,
  MEDICAL_EQUIP_MORPHINE, MEDICAL_USE_MORPHINE, MEDICAL_END, CONFLICT_CAPTURING_START,
  CONFLICT_CAPTURING_OPEN_MAP, CONFLICT_TASKS_MENU, CONFLICT_TASKS_INFO, CONFLICT_VOLUNTEERING,
  CONFLICT_VOLUNTEERING_INFO, CONFLICT_CAPTURING_MOVE_1, CONFLICT_BASE_NEARBY, CONFLICT_BASE_SEIZING_INFO,
  CONFLICT_SHOW_COMPAS, CONFLICT_COMPAS_DIRECTION_NORTH, CONFLICT_COMPAS_DIRECTION_2, CONFLICT_COMPAS_MOVE,
  CONFLICT_MAP_MOVE, CONFLICT_RADIO_PICKUP, CONFLICT_VOIP_SETUP, CONFLICT_VOIP_USE,
  CONFLICT_VOIP_INFO, CONFLICT_MHQ_DEPLOY, CONFLICT_MHQ_INFO, CONFLICT_SEIZE_ENEMY_HQ,
  CONFLICT_CAPTURING_END, NAVIGATION_INTRODUCTION, NAVIGATION_OPEN_MAP, NAVIGATION_MAP_INTRODUCTION,
  NAVIGATION_MAP_GRIDS, NAVIGATION_MAP_TOOLBAR, NAVIGATION_MAP_TOOLBAR_COMPASS, NAVIGATION_MAP_TOOLBAR_RULER,
  NAVIGATION_MAP_TOOLBAR_WATCH, NAVIGATION_MAP_CLOSE, NAVIGATION_COMPASS_EQUIP, NAVIGATION_COMPASS_FIND_NORTH,
  NAVIGATION_COMPASS_FIND_LIGHTHOUSE, NAVIGATION_COMPASS_FIND_CHURCH, NAVIGATION_COMPASS_FIND_VILLAGE, NAVIGATION_COMPASS_FIND_HILL_TOWER,
  NAVIGATION_OPEN_MAP_2, NAVIGATION_CREATING_MARKER, NAVITATION_CREATING_MARKER2, NAVIGATION_MOVE,
  NAVIGATION_END, NAVIGATION_MAP_CLOSED_FALLBACK, NAVIGATION_MARKER_HELPER, HELI_START,
  HELI_GETIN, HELI_START_ENGINE, HELI_GAINING_RPM, HELI_LIFT_OFF,
  HELI_FLIGHT_1, HELI_FLIGHT_2, HELI_FLIGHT_3, HELI_FLIGHT_AUTOHOOVER,
  HELI_FLIGHT_AUTOHOOVER_DESCRIPTION, HELI_FLIGHT_LAND, HELI_TURN_OFF_ENGINE, HELI_GETOUT,
  HELI_END, DRIVING_HEAVY_START, DRIVING_HEAVY_1, DRIVING_HEAVY_2,
  DRIVING_HEAVY_3, DRIVING_HEAVY_4, DRIVING_HEAVY_5, DRIVING_HEAVY_6,
  DRIVING_HEAVY_7, DRIVING_HEAVY_8, DRIVING_HEAVY_9, DRIVING_HEAVY_10,
  DRIVING_HEAVY_11, DRIVING_HEAVY_GETIN, DRIVING_HEAVY_12, DRIVING_HEAVY_13,
  DRIVING_HEAVY_14, DRIVING_HEAVY_15, DRIVING_HEAVY_16, DRIVING_HEAVY_17,
  DRIVING_HEAVY_18, DRIVING_HEAVY_GETOUT, DRIVING_HEAVY_REPAIR, DRIVING_HEAVY_END,
  CONFLICT_BASE_TOUR_START, CONFLICT_BUILDING_START, CONFLICT_BUILDING_ENTER_BUILDING, CONFLICT_BUILDING_PLACE_SERVICE,
  CONFLICT_BUILDING_EXIT_BUILDING, CONFLICT_BUILDING_EQUIP_TOOL, CONFLICT_BUILDING_CONSTRUCT_SERVICE, CONFLICT_BUILDING_INFO_LOW_SUPPLIES,
  CONFLICT_BUILDING_GET_INTO_TRUCK, CONFLICT_BUILDING_MOVE_TO_FIA_DEPOT, CONFLICT_BUILDING_EXIT_TRUCK, CONFLICT_BUILDING_LOAD_SUPPLIES,
  CONFLICT_BUILDING_EQUIP_TOOL2, CONFLICT_BUILDING_DECONSTRUCT, CONFLICT_BUILDING_GET_INTO_TRUCK2, CONFLICT_BUILDING_MOVE_TO_START,
  CONFLICT_BUILDING_EXIT_TRUCK2, CONFLICT_BUILDING_UNLOAD_SUPPLIES, CONFLICT_BUILDING_END
}
 

Enumeration Type Documentation

◆ SCR_ECampaignTutorialArlandStage

Enumerator
START 
RESTART 
ZIGZAG_1 
ZIGZAG_2 
ZIGZAG_3 
OVERPASS 
WIREMESH 
VAULT 
VAULT2 
WINDOW 
FLAG 
WALL 
WALL2 
LADDER_UP 
LADDER_PLATFORM 
LADDER_DOWN 
LADDER_OFF 
OBSTACLE_END 
WEAPON_PICK 
MAGAZINE_PICK 
WEAPON_RELOAD 
FIREPOZ_1 
SHOOTING 
SHOOTING_CROUCH 
SHOOTING_PRONE 
FIREPOZ_2 
SHOOTING_LEANING 
GRENADE_PICK 
GRENADE_THROW 
WEAPON_REST 
WEAPON_BIPOD_PICK 
WEAPON_BIPOD 
MINE_PICK 
MINE_PLANT 
MINE_DETONATE 
STATIC_GETIN 
STATIC_SHOOTING 
BOARDING 
DRIVING_0 
SWITCHING_SEATS 
VEHICLE_SHOOTING 
MOVE_TO_BALISTIC_PROTECTION 
BALLISTIC_PROTECTION 
WEAPON_PICK_SNIPER 
SNIPER_SHOOT_CLOSER 
SNIPER_SHOOT_FAR 
FIREPOZ_3 
SHOOTING_END 
DRIVING_1 
DRIVING_2 
DRIVING_3 
DRIVING_4 
DRIVING_5 
DRIVING_6 
DRIVING_7 
DRIVING_SERPENTINE 
DRIVING_8 
DRIVING_PRE_BASE 
DRIVING_9 
DISMOUNTING 
MAP_INFO 
CONFLICT_TOUR_GARAGE 
CONFLICT_TOUR_END 
CONFLICT_REQUESTING_TRUCK 
CONFLICT_LOADING_SUPPLIES 
DRIVING_10 
DRIVING_11 
DRIVING_12 
DRIVING_13 
DRIVING_14 
DRIVING_15 
CONFLICT_UNLOADING_SUPPLIES 
CONFLICT_BUILD_SERVICE 
CONFLICT_BUILDING_EXIT 
CONFLICT_EQUIP_ENTRENCHING_TOOL 
CONFLICT_CONSTRUCT_SERVICE 
CONFLICT_BUILD_BUNKER 
CONFLICT_MOVE_TO_VEHICLE_DEPOT 
CONFLICT_BUILDING_LOAD_SUPPLY 
CONFLICT_BOARD_TRUCK 
CONFLICT_BUILDING_QUIT 
CONFLICT_BUILDING_TO_FAR 
CONFLICT_BUILDING_CHECKPOINT 
CONFLICT_BUILDING_QUIT2 
DRIVING_16 
DRIVING_17 
DRIVING_18 
CONFLICT_BASE_SEIZING 
RETURN_TO_RESPAWN 
BREAKER_STAGE 
END_STAGE 
DRIVING_INTRODUCTION 
DRIVING_SPAWNING 
DRIVING_REQUESTING 
DRIVING_TRAINING_0 
DRIVING_TRAINING_1 
DRIVING_TRAINING_2 
DRIVE 
GETIN 
CAROVERVIEW 
DRIVING_19 
DRIVING_20 
DRIVING_21 
DRIVING_22 
DRIVING_23 
DRIVING_24 
DRIVING_25 
DRIVING_26 
DRIVING_27 
DRIVING_28 
DRIVEBASIC 
GETIN2 
CAROVERVIEW2 
DRIVING_31 
DRIVING_32 
DRIVING_33 
DRIVING_34 
DRIVING_35 
DRIVING_36 
DRIVING_37 
DRIVING_38 
DRIVING_39 
DRIVING_40 
DRIVING_41 
DRIVING_42 
DRIVING_43 
DRIVING_44 
DRIVING_45 
DRIVING_46 
DRIVING_47 
DRIVING_48 
DRIVING_49 
DRIVING_50 
DRIVING_51 
DRIVING_52 
DRIVING_53 
MEDICAL_START 
MEDICAL_GETIN_AMBULANCE 
MEDICAL_DRIVE_1 
MEDICAL_DRIVE_2 
MEDICAL_DRIVE_3 
MEDICAL_DRIVE_4 
MEDICAL_PULLOUT_PATIENT 
MEDICAL_SHOW_PATIENT_STATUS 
MEDICAL_SHOW_PATIENT_STATUS_2 
MEDICAL_EQUIP_TOURNIQUET 
MEDICAL_USE_TOURNIQUET 
MEDICAL_EQUIP_BANDAGE 
MEDICAL_USE_BANDAGE_CHEST 
MEDICAL_USE_BANDAGE_LEG 
MEDICAL_EQUIP_SALINE 
MEDICAL_USE_SALINE 
MEDICAL_EQUIP_MORPHINE 
MEDICAL_USE_MORPHINE 
MEDICAL_END 
CONFLICT_CAPTURING_START 
CONFLICT_CAPTURING_OPEN_MAP 
CONFLICT_TASKS_MENU 
CONFLICT_TASKS_INFO 
CONFLICT_VOLUNTEERING 
CONFLICT_VOLUNTEERING_INFO 
CONFLICT_CAPTURING_MOVE_1 
CONFLICT_BASE_NEARBY 
CONFLICT_BASE_SEIZING_INFO 
CONFLICT_SHOW_COMPAS 
CONFLICT_COMPAS_DIRECTION_NORTH 
CONFLICT_COMPAS_DIRECTION_2 
CONFLICT_COMPAS_MOVE 
CONFLICT_MAP_MOVE 
CONFLICT_RADIO_PICKUP 
CONFLICT_VOIP_SETUP 
CONFLICT_VOIP_USE 
CONFLICT_VOIP_INFO 
CONFLICT_MHQ_DEPLOY 
CONFLICT_MHQ_INFO 
CONFLICT_SEIZE_ENEMY_HQ 
CONFLICT_CAPTURING_END 
NAVIGATION_INTRODUCTION 
NAVIGATION_OPEN_MAP 
NAVIGATION_MAP_INTRODUCTION 
NAVIGATION_MAP_GRIDS 
NAVIGATION_MAP_TOOLBAR 
NAVIGATION_MAP_TOOLBAR_COMPASS 
NAVIGATION_MAP_TOOLBAR_RULER 
NAVIGATION_MAP_TOOLBAR_WATCH 
NAVIGATION_MAP_CLOSE 
NAVIGATION_COMPASS_EQUIP 
NAVIGATION_COMPASS_FIND_NORTH 
NAVIGATION_COMPASS_FIND_LIGHTHOUSE 
NAVIGATION_COMPASS_FIND_CHURCH 
NAVIGATION_COMPASS_FIND_VILLAGE 
NAVIGATION_COMPASS_FIND_HILL_TOWER 
NAVIGATION_OPEN_MAP_2 
NAVIGATION_CREATING_MARKER 
NAVITATION_CREATING_MARKER2 
NAVIGATION_MOVE 
NAVIGATION_END 
NAVIGATION_MAP_CLOSED_FALLBACK 
NAVIGATION_MARKER_HELPER 
HELI_START 
HELI_GETIN 
HELI_START_ENGINE 
HELI_GAINING_RPM 
HELI_LIFT_OFF 
HELI_FLIGHT_1 
HELI_FLIGHT_2 
HELI_FLIGHT_3 
HELI_FLIGHT_AUTOHOOVER 
HELI_FLIGHT_AUTOHOOVER_DESCRIPTION 
HELI_FLIGHT_LAND 
HELI_TURN_OFF_ENGINE 
HELI_GETOUT 
HELI_END 
DRIVING_HEAVY_START 
DRIVING_HEAVY_1 
DRIVING_HEAVY_2 
DRIVING_HEAVY_3 
DRIVING_HEAVY_4 
DRIVING_HEAVY_5 
DRIVING_HEAVY_6 
DRIVING_HEAVY_7 
DRIVING_HEAVY_8 
DRIVING_HEAVY_9 
DRIVING_HEAVY_10 
DRIVING_HEAVY_11 
DRIVING_HEAVY_GETIN 
DRIVING_HEAVY_12 
DRIVING_HEAVY_13 
DRIVING_HEAVY_14 
DRIVING_HEAVY_15 
DRIVING_HEAVY_16 
DRIVING_HEAVY_17 
DRIVING_HEAVY_18 
DRIVING_HEAVY_GETOUT 
DRIVING_HEAVY_REPAIR 
DRIVING_HEAVY_END 
CONFLICT_BASE_TOUR_START 
CONFLICT_BUILDING_START 
CONFLICT_BUILDING_ENTER_BUILDING 
CONFLICT_BUILDING_PLACE_SERVICE 
CONFLICT_BUILDING_EXIT_BUILDING 
CONFLICT_BUILDING_EQUIP_TOOL 
CONFLICT_BUILDING_CONSTRUCT_SERVICE 
CONFLICT_BUILDING_INFO_LOW_SUPPLIES 
CONFLICT_BUILDING_GET_INTO_TRUCK 
CONFLICT_BUILDING_MOVE_TO_FIA_DEPOT 
CONFLICT_BUILDING_EXIT_TRUCK 
CONFLICT_BUILDING_LOAD_SUPPLIES 
CONFLICT_BUILDING_EQUIP_TOOL2 
CONFLICT_BUILDING_DECONSTRUCT 
CONFLICT_BUILDING_GET_INTO_TRUCK2 
CONFLICT_BUILDING_MOVE_TO_START 
CONFLICT_BUILDING_EXIT_TRUCK2 
CONFLICT_BUILDING_UNLOAD_SUPPLIES 
CONFLICT_BUILDING_END 

Definition at line 1 of file SCR_ECampaignTutorialArlandStage.c.