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SCR_EUseContext.c
Go to the documentation of this file.
1
enum
SCR_EUseContext
2
{
3
NONE
= 0,
4
FROM_ACTION
= 1,
5
FROM_INVENTORY
= 1 << 1,
6
FROM_QUICKSLOT
= 1 << 2,
7
CUSTOM
= 1 << 3,
8
}
SCR_EUseContext
SCR_EUseContext
Definition
SCR_EUseContext.c:2
FROM_ACTION
@ FROM_ACTION
Definition
SCR_EUseContext.c:4
FROM_INVENTORY
@ FROM_INVENTORY
Definition
SCR_EUseContext.c:5
FROM_QUICKSLOT
@ FROM_QUICKSLOT
Definition
SCR_EUseContext.c:6
NONE
@ NONE
When Shape is created and not initialized yet.
Definition
ShapeType.c:15
CUSTOM
@ CUSTOM
Mesh created through MeshObject::Create.
Definition
MeshObjectFlags.c:15
scripts
Game
Components
Gadgets
SCR_EUseContext.c
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