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SCR_EditorAttributeConfig.c
Go to the documentation of this file.
1
[
BaseContainerProps
(configRoot:
true
)]
2
class
SCR_EditorAttributeList
3
{
4
[
Attribute
(
category
:
"Attributes"
)]
5
private
ref array<ref SCR_BaseEditorAttribute> m_aAttributes;
6
7
SCR_BaseEditorAttribute
GetAttribute(
int
index
)
8
{
9
return
m_aAttributes[
index
];
10
}
11
int
GetAttributesCount()
12
{
13
return
m_aAttributes.Count();
14
}
15
int
FindAttribute(
SCR_BaseEditorAttribute
attribute)
16
{
17
return
m_aAttributes.Find(attribute);
18
}
19
void
InsertAllAttributes(out notnull array<SCR_BaseEditorAttribute> outAttributes)
20
{
21
for
(
int
i = 0, count = m_aAttributes.Count(); i < count; i++)
22
{
23
outAttributes.Insert(m_aAttributes[i]);
24
}
25
}
26
};
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
index
SCR_DestructionSynchronizationComponentClass ScriptComponentClass int index
Definition
SCR_DestructionSynchronizationComponent.c:17
category
params category
Definition
SCR_VehicleDamageManagerComponent.c:302
SCR_BaseEditorAttribute
Base Attribute Script for other attributes to inherent from to get and set varriables in Editor Attri...
Definition
SCR_BaseEditorAttribute.c:4
SCR_EditorAttributeList
Definition
SCR_EditorAttributeConfig.c:3
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Editor
Containers
Root
SCR_EditorAttributeConfig.c
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1.17.0