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SCR_EditorManagerEntity.c File Reference

Go to the source code of this file.

Classes

class  SCR_EditorManagerEntityClass
class  SCR_EditorModePrefab

Functions

SCR_EditorManagerEntityClass SCR_EditorBaseEntityClass Attribute ("true", UIWidgets.Auto, "Are default modes created automatically?", category:"Editor Manager")] private bool m_bIsAutoModes
void ToggleServer (bool open)
void ToggleOwner (bool open)
void ToggleOwnerServerCallback (bool open)
int GetEnumSum (typename enumType)
bool CanToggle ()
bool CanOpen ()
bool CanOpen (EEditorCanOpen accessType)
void SetCanOpen (bool canOpen, EEditorCanOpen accessType)
void SetCanOpenOwner (EEditorCanOpen canOpen)
void SetCanOpenDebug (bool canOpen, EEditorCanOpen accessType=EEditorCanOpen.SCRIPT)
bool CanClose ()
bool CanClose (EEditorCanClose accessType)
void SetCanClose (bool canClose, EEditorCanClose accessType)
void SetCanCloseOwner (EEditorCanClose canClose)
void SetCanCloseDebug (bool canClose, EEditorCanClose accessType=EEditorCanClose.SCRIPT)
void SetAutoInit (bool isAutoInit=false)
bool IsAutoInit ()
void SetAutoModes (bool isAutoModes=false)
int GetPlayerID ()
bool IsAuthority ()
bool IsOwner ()
bool IsInTransition ()
bool IsLimited ()
override SCR_EditorManagerEntity GetManager ()
void SendNotification (ENotification notificationID, int selfID=0, int targetID=0, vector position=vector.Zero)
void UpdateLimited ()
void EnableCameraNwkSimulation (bool enable)
override ScriptInvoker GetOnInit ()
override ScriptInvoker GetOnOpened ()
override ScriptInvoker GetOnPreActivate ()
override ScriptInvoker GetOnActivate ()
override ScriptInvoker GetOnPostActivate ()
override ScriptInvoker GetOnDeactivate ()
override ScriptInvoker GetOnClosed ()
override ScriptInvoker GetOnDebug ()
override ScriptInvoker GetOnOpenedServer ()
override ScriptInvoker GetOnOpenedServerCallback ()
override ScriptInvoker GetOnClosedServer ()
override ScriptInvoker GetOnClosedServerCallback ()
override ScriptInvoker GetOnActivateServer ()
override ScriptInvoker GetOnDeactivateServer ()
override ScriptInvoker GetOnRequest ()
ScriptInvoker GetOnCanOpen ()
ScriptInvoker GetOnCanClose ()
ScriptInvoker GetOnModeAdd ()
ScriptInvoker GetOnModeRemove ()
ScriptInvoker GetOnModeChangeRequest ()
ScriptInvoker GetOnModeChange ()
ScriptInvoker GetOnLimitedChange ()
ScriptInvoker GetOnAsyncLoad ()
ScriptInvoker GetOnCanEndGameChanged ()
SCR_EditorModeEntity CreateEditorMode (EEditorMode mode, bool isInit, ResourceName prefab="")
void AddEditorModes (EEditorModeAccess access, EEditorMode modes, bool isInit=false)
void RemoveEditorModes (EEditorModeAccess access, EEditorMode modes)
void SetEditorModes (EEditorModeAccess access, EEditorMode modes, bool isInit=false)
void RecreateEditorModes ()
void DeleteAllEditors ()
void RepairEditorModes (bool isInit)
 Go thrugh current editor modes and make sure they all have a mode entity.
EEditorMode GetEditorModes ()
EEditorMode GetDefaultMode ()
void RestorePreviousMode ()
 Set editor mode to the previously selected one.
bool SetCurrentMode (bool isLimited)
void SetCurrentMode (EEditorMode mode)
EEditorMode GetCurrentMode ()
SCR_EditorModeEntity GetCurrentModeEntity ()
bool HasMode (EEditorMode mode)
SCR_EditorModeEntity FindModeEntity (EEditorMode mode)
int GetModeEntities (out notnull array< SCR_EditorModeEntity > modeEntities)
int GetModes (out notnull array< EEditorMode > modes)
EEditorMode GetModes ()
bool IsModeChangeRequested ()
void AddMode (notnull SCR_EditorModeEntity modeEntity, bool isInit)
void RemoveMode (notnull SCR_EditorModeEntity modeEntity, bool OnDisconnnect)
void RemoveModeServer (EEditorMode mode)
void CreateEditorModeOwner (EEditorMode mode, int modeEntityId, bool isInit)
void SetCurrentModeServer (EEditorMode mode)
void SetCurrentModeOwner (EEditorMode mode)
void RequestAllAuthorsServer ()
void FinishAuthorsRequestOwner ()
void RegisterAuthorOwner (notnull SCR_EditableEntityAuthor author)
void RequestAllAuthors ()
void StartEvents (EEditorEventOperation type=EEditorEventOperation.NONE)
void ProcessEvent ()
 This would be so much nicer as a flow chart.
bool ProcessAsyncEvent (bool toActivate, out bool instantContinue)
void GetAllComponents (out array< SCR_BaseEditorComponent > outComponents)
void Action_EditorToggle (float value, EActionTrigger reason)
void Action_GoToLatestNotification (float value, EActionTrigger reason)
void ShowDebug ()
SCR_EditableEntityAuthor GetEntityAuthor ()
string GetEntityAuthorUID ()
void ProcessDebug ()
void Diag_RequestDeletionOfEntitiesOfBudget (EEditableEntityBudget budgetType)
void InitServer (int playerID)
void InitOwner (int playerID)
void PostInitServer ()
void AutoInit ()
override void EOnInit (IEntity owner)
override void EOnFrame (IEntity owner, float timeSlice)
void SCR_EditorManagerEntity (IEntitySource src, IEntity parent)
void ~SCR_EditorManagerEntity ()

Variables

ref map< EEditorModeAccess, EEditorModem_ModesByAccess = new map<EEditorModeAccess, EEditorMode>()
SCR_NotificationsComponent m_NotificationsComponent

Function Documentation

◆ Action_EditorToggle()

void Action_EditorToggle ( float value,
EActionTrigger reason )
protected

Definition at line 1939 of file SCR_EditorManagerEntity.c.

◆ Action_GoToLatestNotification()

void Action_GoToLatestNotification ( float value,
EActionTrigger reason )
protected

Definition at line 1945 of file SCR_EditorManagerEntity.c.

◆ AddEditorModes()

void AddEditorModes ( EEditorModeAccess access,
EEditorMode modes,
bool isInit = false )
protected

Add editor modes of given type(s).

Parameters
accessAccess layer to which modes are added. Editor will receive modes from all its access layers.
modesFlags of added modes

Definition at line 952 of file SCR_EditorManagerEntity.c.

◆ AddMode()

void AddMode ( notnull SCR_EditorModeEntity modeEntity,
bool isInit )
protected

Definition at line 1177 of file SCR_EditorManagerEntity.c.

◆ AutoInit()

void AutoInit ( )
protected

Definition at line 2177 of file SCR_EditorManagerEntity.c.

◆ CanClose() [1/2]

bool CanClose ( )
protected

Check if the editor can be closed.

Returns
True when it can

Definition at line 422 of file SCR_EditorManagerEntity.c.

◆ CanClose() [2/2]

bool CanClose ( EEditorCanClose accessType)
protected

Check if specific closing type is enabled.

Parameters
accessTypeAccess type
Returns
True when it can

Definition at line 431 of file SCR_EditorManagerEntity.c.

◆ CanOpen() [1/2]

bool CanOpen ( )
protected

Check if the editor can be opened.

Returns
True when it can

Definition at line 358 of file SCR_EditorManagerEntity.c.

◆ CanOpen() [2/2]

bool CanOpen ( EEditorCanOpen accessType)
protected

Check if specific opening type is enabled.

Parameters
accessTypeAccess type
Returns
True when it can

Definition at line 378 of file SCR_EditorManagerEntity.c.

◆ CanToggle()

bool CanToggle ( )
protected

Check if the editor can be toggled.

Returns
True when it can

Definition at line 347 of file SCR_EditorManagerEntity.c.

◆ CreateEditorMode()

SCR_EditorModeEntity CreateEditorMode ( EEditorMode mode,
bool isInit,
ResourceName prefab = "" )
protected

Create editor mode. Must be executed on server! No mode will be created when one of given type already exists.

Parameters
modeMode type
prefabSCR_EditorModeEntity prefab from which the mode entity will be spawned. When undefined, default will be used (recommended)
Returns
Editor mode

Definition at line 856 of file SCR_EditorManagerEntity.c.

◆ CreateEditorModeOwner()

void CreateEditorModeOwner ( EEditorMode mode,
int modeEntityId,
bool isInit )
protected

Definition at line 1282 of file SCR_EditorManagerEntity.c.

◆ DeleteAllEditors()

void DeleteAllEditors ( )
protected

Definition at line 1001 of file SCR_EditorManagerEntity.c.

◆ Diag_RequestDeletionOfEntitiesOfBudget()

void Diag_RequestDeletionOfEntitiesOfBudget ( EEditableEntityBudget budgetType)
protected

Definition at line 2075 of file SCR_EditorManagerEntity.c.

◆ EnableCameraNwkSimulation()

void EnableCameraNwkSimulation ( bool enable)
protected

Definition at line 596 of file SCR_EditorManagerEntity.c.

◆ EOnFrame()

override void EOnFrame ( IEntity owner,
float timeSlice )
protected

Definition at line 2202 of file SCR_EditorManagerEntity.c.

◆ FindModeEntity()

SCR_EditorModeEntity FindModeEntity ( EEditorMode mode)
protected

Find editor mode entity for given mode.

Returns
Editor mode entity (or null if no such mode exists)

Definition at line 1122 of file SCR_EditorManagerEntity.c.

◆ FinishAuthorsRequestOwner()

void FinishAuthorsRequestOwner ( )
protected

Definition at line 1372 of file SCR_EditorManagerEntity.c.

◆ GetAllComponents()

void GetAllComponents ( out array< SCR_BaseEditorComponent > outComponents)
protected

Definition at line 1926 of file SCR_EditorManagerEntity.c.

◆ GetCurrentMode()

EEditorMode GetCurrentMode ( )
protected

Get current editor mode.

Returns
Editor mode

Definition at line 1090 of file SCR_EditorManagerEntity.c.

◆ GetCurrentModeEntity()

SCR_EditorModeEntity GetCurrentModeEntity ( )
protected

Get current editor mode entity.

Returns
Editor mode entity

Definition at line 1101 of file SCR_EditorManagerEntity.c.

◆ GetDefaultMode()

EEditorMode GetDefaultMode ( )
protected

Get the first enabled mode from the list.

Returns
Editor mode

Definition at line 1039 of file SCR_EditorManagerEntity.c.

◆ GetEditorModes()

EEditorMode GetEditorModes ( )
protected
Returns
Editor modes from all access layers

Definition at line 1026 of file SCR_EditorManagerEntity.c.

◆ GetEntityAuthor()

SCR_EditableEntityAuthor GetEntityAuthor ( )
protected

Definition at line 1994 of file SCR_EditorManagerEntity.c.

◆ GetEntityAuthorUID()

string GetEntityAuthorUID ( )
protected

Definition at line 2004 of file SCR_EditorManagerEntity.c.

◆ GetEnumSum()

int GetEnumSum ( typename enumType )
protected

Definition at line 326 of file SCR_EditorManagerEntity.c.

◆ GetManager()

override SCR_EditorManagerEntity GetManager ( )
protected

Definition at line 543 of file SCR_EditorManagerEntity.c.

◆ GetModeEntities()

int GetModeEntities ( out notnull array< SCR_EditorModeEntity > modeEntities)
protected

Get all mode entities registered in this manager.

Parameters
[out]modeEntitiesArray to be filled with mode entities
Returns
Number of mode entities

Definition at line 1135 of file SCR_EditorManagerEntity.c.

◆ GetModes() [1/2]

EEditorMode GetModes ( )
protected

Get all modes registered in this manager as a bit mask.

Returns
Modes flag

Definition at line 1158 of file SCR_EditorManagerEntity.c.

◆ GetModes() [2/2]

int GetModes ( out notnull array< EEditorMode > modes)
protected

Get all modes registered in this manager.

Parameters
[out]modesArray to be filled with modes
Returns
Number of modes

Definition at line 1145 of file SCR_EditorManagerEntity.c.

◆ GetOnActivate()

override ScriptInvoker GetOnActivate ( )
protected

Definition at line 627 of file SCR_EditorManagerEntity.c.

◆ GetOnActivateServer()

override ScriptInvoker GetOnActivateServer ( )
protected

Definition at line 681 of file SCR_EditorManagerEntity.c.

◆ GetOnAsyncLoad()

ScriptInvoker GetOnAsyncLoad ( )
protected

Definition at line 741 of file SCR_EditorManagerEntity.c.

◆ GetOnCanClose()

ScriptInvoker GetOnCanClose ( )
protected

Definition at line 705 of file SCR_EditorManagerEntity.c.

◆ GetOnCanEndGameChanged()

ScriptInvoker GetOnCanEndGameChanged ( )
protected

Definition at line 747 of file SCR_EditorManagerEntity.c.

◆ GetOnCanOpen()

ScriptInvoker GetOnCanOpen ( )
protected

Definition at line 699 of file SCR_EditorManagerEntity.c.

◆ GetOnClosed()

override ScriptInvoker GetOnClosed ( )
protected

Definition at line 645 of file SCR_EditorManagerEntity.c.

◆ GetOnClosedServer()

override ScriptInvoker GetOnClosedServer ( )
protected

Definition at line 669 of file SCR_EditorManagerEntity.c.

◆ GetOnClosedServerCallback()

override ScriptInvoker GetOnClosedServerCallback ( )
protected

Definition at line 675 of file SCR_EditorManagerEntity.c.

◆ GetOnDeactivate()

override ScriptInvoker GetOnDeactivate ( )
protected

Definition at line 639 of file SCR_EditorManagerEntity.c.

◆ GetOnDeactivateServer()

override ScriptInvoker GetOnDeactivateServer ( )
protected

Definition at line 687 of file SCR_EditorManagerEntity.c.

◆ GetOnDebug()

override ScriptInvoker GetOnDebug ( )
protected

Definition at line 651 of file SCR_EditorManagerEntity.c.

◆ GetOnInit()

override ScriptInvoker GetOnInit ( )
protected

Definition at line 609 of file SCR_EditorManagerEntity.c.

◆ GetOnLimitedChange()

ScriptInvoker GetOnLimitedChange ( )
protected

Definition at line 735 of file SCR_EditorManagerEntity.c.

◆ GetOnModeAdd()

ScriptInvoker GetOnModeAdd ( )
protected

Definition at line 711 of file SCR_EditorManagerEntity.c.

◆ GetOnModeChange()

ScriptInvoker GetOnModeChange ( )
protected

Definition at line 729 of file SCR_EditorManagerEntity.c.

◆ GetOnModeChangeRequest()

ScriptInvoker GetOnModeChangeRequest ( )
protected

Definition at line 723 of file SCR_EditorManagerEntity.c.

◆ GetOnModeRemove()

ScriptInvoker GetOnModeRemove ( )
protected

Definition at line 717 of file SCR_EditorManagerEntity.c.

◆ GetOnOpened()

override ScriptInvoker GetOnOpened ( )
protected

Definition at line 615 of file SCR_EditorManagerEntity.c.

◆ GetOnOpenedServer()

override ScriptInvoker GetOnOpenedServer ( )
protected

Definition at line 657 of file SCR_EditorManagerEntity.c.

◆ GetOnOpenedServerCallback()

override ScriptInvoker GetOnOpenedServerCallback ( )
protected

Definition at line 663 of file SCR_EditorManagerEntity.c.

◆ GetOnPostActivate()

override ScriptInvoker GetOnPostActivate ( )
protected

Definition at line 633 of file SCR_EditorManagerEntity.c.

◆ GetOnPreActivate()

override ScriptInvoker GetOnPreActivate ( )
protected

Definition at line 621 of file SCR_EditorManagerEntity.c.

◆ GetOnRequest()

override ScriptInvoker GetOnRequest ( )
protected

Definition at line 693 of file SCR_EditorManagerEntity.c.

◆ GetPlayerID()

int GetPlayerID ( )
protected

Get ID of the player to whom the editor manager belongs to

Returns
ID

Definition at line 499 of file SCR_EditorManagerEntity.c.

◆ HasMode()

bool HasMode ( EEditorMode mode)
protected

Check if the editor has given mode.

Returns
True when the mode is available

Definition at line 1109 of file SCR_EditorManagerEntity.c.

◆ InitOwner()

void InitOwner ( int playerID)
protected

Definition at line 2114 of file SCR_EditorManagerEntity.c.

◆ InitServer()

void InitServer ( int playerID)
protected

Definition at line 2091 of file SCR_EditorManagerEntity.c.

◆ IsAuthority()

bool IsAuthority ( )
protected

Definition at line 505 of file SCR_EditorManagerEntity.c.

◆ IsAutoInit()

bool IsAutoInit ( )
protected
Returns
True if the editor should open upon game start.

Definition at line 482 of file SCR_EditorManagerEntity.c.

◆ IsInTransition()

bool IsInTransition ( )
protected

Check if the editor is currently opening or closing.

Returns
True if in transition

Definition at line 520 of file SCR_EditorManagerEntity.c.

◆ IsLimited()

bool IsLimited ( )
protected

Check if the editor is limited, i.e., none of available modes give the user full Game Master powers. For example, photo mode is limited, and having only means the editor is limited.

Returns
True when limited

Definition at line 529 of file SCR_EditorManagerEntity.c.

◆ IsModeChangeRequested()

bool IsModeChangeRequested ( )
protected

Check if the owner is waiting for mode change from server.

Returns
True if mode change was requested

Definition at line 1171 of file SCR_EditorManagerEntity.c.

◆ PostInitServer()

void PostInitServer ( )
protected

Definition at line 2168 of file SCR_EditorManagerEntity.c.

◆ ProcessAsyncEvent()

bool ProcessAsyncEvent ( bool toActivate,
out bool instantContinue )
protected

Definition at line 1858 of file SCR_EditorManagerEntity.c.

◆ ProcessDebug()

void ProcessDebug ( )
protected

Definition at line 2014 of file SCR_EditorManagerEntity.c.

◆ ProcessEvent()

void ProcessEvent ( )
protected

This would be so much nicer as a flow chart.

Definition at line 1616 of file SCR_EditorManagerEntity.c.

◆ RecreateEditorModes()

void RecreateEditorModes ( )
protected

Definition at line 986 of file SCR_EditorManagerEntity.c.

◆ RegisterAuthorOwner()

void RegisterAuthorOwner ( notnull SCR_EditableEntityAuthor author)
protected

Definition at line 1383 of file SCR_EditorManagerEntity.c.

◆ RemoveEditorModes()

void RemoveEditorModes ( EEditorModeAccess access,
EEditorMode modes )
protected

Removes editor modes of given type(s).

Parameters
accessAccess layer to which modes are added. Editor will receive modes from all its access layers.
modesFlags of removes modes

Definition at line 961 of file SCR_EditorManagerEntity.c.

◆ RemoveMode()

void RemoveMode ( notnull SCR_EditorModeEntity modeEntity,
bool OnDisconnnect )
protected

Definition at line 1223 of file SCR_EditorManagerEntity.c.

◆ RemoveModeServer()

void RemoveModeServer ( EEditorMode mode)
protected

Definition at line 1257 of file SCR_EditorManagerEntity.c.

◆ RepairEditorModes()

void RepairEditorModes ( bool isInit)
protected

Go thrugh current editor modes and make sure they all have a mode entity.

Definition at line 1014 of file SCR_EditorManagerEntity.c.

◆ RequestAllAuthors()

void RequestAllAuthors ( )
protected

Definition at line 1391 of file SCR_EditorManagerEntity.c.

◆ RequestAllAuthorsServer()

void RequestAllAuthorsServer ( )
protected

Definition at line 1354 of file SCR_EditorManagerEntity.c.

◆ RestorePreviousMode()

void RestorePreviousMode ( )
protected

Set editor mode to the previously selected one.

Definition at line 1051 of file SCR_EditorManagerEntity.c.

◆ SCR_EditorManagerEntity()

void SCR_EditorManagerEntity ( IEntitySource src,
IEntity parent )
protected

◆ SendNotification()

void SendNotification ( ENotification notificationID,
int selfID = 0,
int targetID = 0,
vector position = vector.Zero )
protected

Show notification. Doesn't actually show a notification, it only triggers an event which other systems can react to.

Parameters
notificationID
selfID
targetID
position

Definition at line 555 of file SCR_EditorManagerEntity.c.

◆ SetAutoInit()

void SetAutoInit ( bool isAutoInit = false)
protected

Set if the editor to be opened right when the editor manager is created. Can be used only in Event_OnEditorManagerCreated handler of SCR_EditorManagerEntityEntity

Parameters
isAutoInitTrue to start the editor automatically

Definition at line 475 of file SCR_EditorManagerEntity.c.

◆ SetAutoModes()

void SetAutoModes ( bool isAutoModes = false)
protected

Set if editor modes should be created automatically. By default it's true, turn it off if you plan to manage modes manually.

Parameters
isAutoModesTrue to automatically create default editor modes.

Definition at line 491 of file SCR_EditorManagerEntity.c.

◆ SetCanClose()

void SetCanClose ( bool canClose,
EEditorCanClose accessType )
protected

Set if the editor can be closed.

Parameters
canOpentrue if it can be closed
accessTypeAccess type. Editor can be closed only if all access types are active.

Definition at line 441 of file SCR_EditorManagerEntity.c.

◆ SetCanCloseDebug()

void SetCanCloseDebug ( bool canClose,
EEditorCanClose accessType = EEditorCanClose.SCRIPT )
protected

Definition at line 463 of file SCR_EditorManagerEntity.c.

◆ SetCanCloseOwner()

void SetCanCloseOwner ( EEditorCanClose canClose)
protected

Definition at line 455 of file SCR_EditorManagerEntity.c.

◆ SetCanOpen()

void SetCanOpen ( bool canOpen,
EEditorCanOpen accessType )
protected

Set if the editor can be opened.

Parameters
canOpentrue if it can be opened
accessTypeAccess type. Editor can be opened only if all access types are active.

Definition at line 388 of file SCR_EditorManagerEntity.c.

◆ SetCanOpenDebug()

void SetCanOpenDebug ( bool canOpen,
EEditorCanOpen accessType = EEditorCanOpen.SCRIPT )
protected

Definition at line 413 of file SCR_EditorManagerEntity.c.

◆ SetCanOpenOwner()

void SetCanOpenOwner ( EEditorCanOpen canOpen)
protected

Definition at line 405 of file SCR_EditorManagerEntity.c.

◆ SetCurrentMode() [1/2]

bool SetCurrentMode ( bool isLimited)
protected

Set current (un)limited mode.

Parameters
IsLimitedTrue to select the first available limited mode, false to selected unlimited mode
Returns
True if suitable mode was found

Definition at line 1060 of file SCR_EditorManagerEntity.c.

◆ SetCurrentMode() [2/2]

void SetCurrentMode ( EEditorMode mode)
protected

Set current editor mode.

Parameters
modeNew mode. Use -1 to choose first enabled mode from the list.

Definition at line 1076 of file SCR_EditorManagerEntity.c.

◆ SetCurrentModeOwner()

void SetCurrentModeOwner ( EEditorMode mode)
protected

Definition at line 1331 of file SCR_EditorManagerEntity.c.

◆ SetCurrentModeServer()

void SetCurrentModeServer ( EEditorMode mode)
protected

Definition at line 1296 of file SCR_EditorManagerEntity.c.

◆ SetEditorModes()

void SetEditorModes ( EEditorModeAccess access,
EEditorMode modes,
bool isInit = false )
protected

Set editor modes of given type(s), replacing all previous modes.

Parameters
accessAccess layer to which modes are added. Editor will receive modes from all its access layers.
modesFlags of set modes

Definition at line 970 of file SCR_EditorManagerEntity.c.

◆ ShowDebug()

void ShowDebug ( )
protected

Definition at line 1967 of file SCR_EditorManagerEntity.c.

◆ StartEvents()

void StartEvents ( EEditorEventOperation type = EEditorEventOperation.NONE)
protected

Definition at line 1399 of file SCR_EditorManagerEntity.c.

◆ ToggleOwner()

void ToggleOwner ( bool open)
protected

Definition at line 304 of file SCR_EditorManagerEntity.c.

◆ ToggleOwnerServerCallback()

void ToggleOwnerServerCallback ( bool open)
protected

Definition at line 317 of file SCR_EditorManagerEntity.c.

◆ ToggleServer()

void ToggleServer ( bool open)
protected

Definition at line 266 of file SCR_EditorManagerEntity.c.

◆ UpdateLimited()

void UpdateLimited ( )
protected

Definition at line 569 of file SCR_EditorManagerEntity.c.

◆ ~SCR_EditorManagerEntity()

void ~SCR_EditorManagerEntity ( )
protected

Definition at line 2220 of file SCR_EditorManagerEntity.c.

Variable Documentation

◆ m_ModesByAccess

ref map<EEditorModeAccess, EEditorMode> m_ModesByAccess = new map<EEditorModeAccess, EEditorMode>()
protected

Definition at line 49 of file SCR_EditorManagerEntity.c.

◆ m_NotificationsComponent

SCR_NotificationsComponent m_NotificationsComponent
protected

Definition at line 56 of file SCR_EditorManagerEntity.c.