Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_EditorSettings.c
Go to the documentation of this file.
2{
3 [Attribute(defvalue: "0", desc: "When enabled the GM can enter layers, add entities to layers and remove them from layers. Some group functions are excluded.")]
4 bool m_bLayerEditing;
5
6 [Attribute(EEditorTransformVertical.GEOMETRY.ToString(), uiwidget: UIWidgets.ComboBox, desc: "Preview vertical mode, decides along which surface will entities be edited.", enums: ParamEnumArray.FromEnum(EEditorTransformVertical))]
7 EEditorTransformVertical m_PreviewVerticleMode;
8
9 [Attribute("1", uiwidget: UIWidgets.CheckBox, desc: "Preview vertical snap, When enabled, will snap entities to the terrain, if false it will be possible for entities to be placed inside the ground.", enums: ParamEnumArray.FromEnum(EEditorTransformVertical))]
10 bool m_PreviewVerticalSnap;
11
12 [Attribute(defvalue: "1", desc: "If true will show identities for characters in the editor tooltip.")]
13 bool m_bShowIdentityBioTooltip;
14};
UI Textures DeployMenu Briefing conflict_HintBanner_1_UI desc
By inheriting of this class you define a settings module.
SCR_FieldOfViewSettings Attribute
EEditorTransformVertical
Vertical transformation mode.