3 [Attribute(defvalue: "0", desc: "When enabled the GM can enter layers, add entities to layers and remove them from layers. Some group functions are excluded.")]
9 [Attribute("1", uiwidget: UIWidgets.CheckBox, desc: "Preview vertical snap, When enabled, will snap entities to the terrain, if false it will be possible for entities to be placed inside the ground.", enums: ParamEnumArray.FromEnum(EEditorTransformVertical))]
10bool m_PreviewVerticalSnap;
11
12 [Attribute(defvalue: "1", desc: "If true will show identities for characters in the editor tooltip.")]