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SCR_EntitiesEditorUIPrefab.c
Go to the documentation of this file.
1
[
BaseContainerProps
(),
SCR_BaseContainerCustomTitleEnum
(
EEditableEntityType
,
"m_Type"
)]
2
class
SCR_EntitiesEditorUIPrefab
3
{
4
[
Attribute
(
"0"
,
UIWidgets
.ComboBox,
"Entity type."
, enums: ParamEnumArray.FromEnum(
EEditableEntityType
))]
5
private
EEditableEntityType
m_Type;
6
7
[
Attribute
(
""
,
UIWidgets
.ResourceNamePicker,
"Layout created for the entity and rendered on its position every frame."
,
"layout"
)]
8
private
ResourceName
m_Layout;
9
10
EEditableEntityType
GetType
()
11
{
12
return
m_Type;
13
}
14
ResourceName
GetLayout()
15
{
16
return
m_Layout;
17
}
18
};
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
GetType
override EGadgetType GetType()
Definition
SCR_CampaignBuildingGadgetToolComponent.c:60
SCR_BaseContainerCustomTitleEnum
class SCR_CampaignHintStorage SCR_BaseContainerCustomTitleEnum(EHint, "m_eHintId")
Definition
SCR_CampaignHintStorage.c:22
ResourceName
Definition
ResourceName.c:13
SCR_EntitiesEditorUIPrefab
Definition
SCR_EntitiesEditorUIPrefab.c:3
UIWidgets
Definition
attributes.c:40
EEditableEntityType
EEditableEntityType
Defines type of SCR_EditableEntityComponent. Assigned automatically based on IEntity inheritance.
Definition
EEditableEntityType.c:6
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Editor
Containers
EditableEntityUI
SCR_EntitiesEditorUIPrefab.c
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