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SCR_FreeSpawnData.c
Go to the documentation of this file.
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//------------------------------------------------------------------------------------------------
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class
SCR_FreeSpawnData
:
SCR_SpawnData
3
{
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protected
ResourceName
m_Prefab
;
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protected
vector
m_Position
;
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protected
vector
m_Angles
;
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override
ResourceName
GetPrefab
()
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{
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return
m_Prefab
;
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}
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override
vector
GetPosition
()
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{
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return
m_Position
;
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}
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override
vector
GetAngles
()
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{
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return
m_Angles
;
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}
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void
SCR_FreeSpawnData
(
ResourceName
prefab,
vector
position
,
vector
angles
=
"0 0 0"
)
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{
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m_Prefab
= prefab;
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m_Position
=
position
;
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m_Angles
=
angles
;
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}
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};
angles
ref array< string > angles
Definition
PrefabImporter.c:22
position
vector position
Definition
SCR_DestructibleTreeV2.c:30
ResourceName
Definition
ResourceName.c:13
SCR_FreeSpawnData::GetAngles
override vector GetAngles()
Definition
SCR_FreeSpawnData.c:16
SCR_FreeSpawnData::GetPrefab
override ResourceName GetPrefab()
Definition
SCR_FreeSpawnData.c:8
SCR_FreeSpawnData::SCR_FreeSpawnData
void SCR_FreeSpawnData(ResourceName prefab, vector position, vector angles="0 0 0")
Definition
SCR_FreeSpawnData.c:21
SCR_FreeSpawnData::m_Position
vector m_Position
Definition
SCR_FreeSpawnData.c:5
SCR_FreeSpawnData::m_Angles
vector m_Angles
Definition
SCR_FreeSpawnData.c:6
SCR_FreeSpawnData::m_Prefab
ResourceName m_Prefab
Definition
SCR_FreeSpawnData.c:4
SCR_FreeSpawnData::GetPosition
override vector GetPosition()
Definition
SCR_FreeSpawnData.c:12
SCR_SpawnData
Definition
SCR_SpawnData.c:10
vector
Definition
vector.c:13
scripts
Game
Respawn
RequestHandling
Implementation
FreeSpawn
SCR_FreeSpawnData.c
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1.17.0