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Arma Reforger Explorer
1.1.0.42
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Data Structures | |
| class | SCR_GameGameModeStateComponentClass |
Functions | |
| SCR_GameGameModeStateComponentClass SCR_BaseGameModeStateComponentClass | Attribute ("0", uiwidget:UIWidgets.Slider, "Time limit of game mode in seconds.", params:"0 864000 1", category:"Game Mode")] protected float m_fDuration |
| override float | GetDuration () |
| override bool | CanAdvanceState (SCR_EGameModeState nextState) |
| override bool | GetAllowControls () |
| sealed override SCR_EGameModeState | GetAffiliatedState () |
| Called on the authority when created to assign state this component belongs to. More... | |
| SCR_GameGameModeStateComponentClass SCR_BaseGameModeStateComponentClass Attribute | ( | "0" | , |
| uiwidget:UIWidgets. | Slider, | ||
| "Time limit of game mode in seconds." | , | ||
| params:"0 864000 1" | , | ||
| category:"Game Mode" | |||
| ) |
| override bool CanAdvanceState | ( | SCR_EGameModeState | nextState | ) |
Called on authority to check if transition to next state can occur in current step.
| [in] | nextState | The state to transition into. |
Definition at line 21 of file SCR_GameGameModeStateComponent.c.
| sealed override SCR_EGameModeState GetAffiliatedState | ( | ) |
Called on the authority when created to assign state this component belongs to.
Definition at line 39 of file SCR_GameGameModeStateComponent.c.
| override bool GetAllowControls | ( | ) |
Definition at line 32 of file SCR_GameGameModeStateComponent.c.
| override float GetDuration | ( | ) |
Definition at line 13 of file SCR_GameGameModeStateComponent.c.