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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_GameModeCleanSweepClass |
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| SCR_GameModeCleanSweepClass SCR_BaseGameModeClass | Attribute ("6") |
| void | OnAreaChanged () |
| void | RespawnPlayers () |
| void | SetSwapSides (bool swapSides) |
| void | SetArea (int targetAreaID) |
| void | CheckActiveAreaState () |
| override void | EOnFrame (IEntity owner, float timeSlice) |
| void | ReplicatedShowHint (int hintID, float showTime) |
| void | RPC_ShowHint (int hintID, float time) |
| void | ShowHint (int hintID, float showTime) |
| void | HideHint () |
| void | SpawnEnemies () |
| override void | OnPlayerKilled (int playerId, IEntity playerEntity, IEntity killerEntity, notnull Instigator killer) |
| vector | GetPlayersCenter () |
| int | GetActiveAreas (notnull array< SCR_CleanSweepArea > activeAreas) |
| void | InitializeServer () |
| PlayerController | GetGameMaster () |
| PlayerController | PickNewGameMaster (int exclude=-1) |
| void | ShowAreaSelectionToGameMaster () |
| void | ShowAreaSelectionUI () |
| Used by SCR_CleanSweepNetworkComponent. | |
| override void | OnPlayerRegistered (int playerId) |
| override void | OnPlayerDisconnected (int playerId, KickCauseCode cause, int timeout) |
| override void | EOnInit (IEntity owner) |
Variables | |
| UI layouts Menus CleanSweep CleanSweepAreaSelection | layout |
| UI layouts Menus CleanSweep CleanSweepAreaSelection | desc |
| bool | m_bSwapSides |
| Widget | m_wRoot |
| Widget | m_wAreaSelectionWidget |
| TextWidget | m_wText |
| ref array< IEntity > | m_aEnemySoldiers = {} |
| ref array< SCR_AIGroup > | m_aGroups |
| ref array< SCR_SpawnPoint > | m_aEnemySpawnPoints |
| ref array< SCR_SpawnPoint > | m_aPlayerSpawnPoints |
| AIWaypoint | m_AttackWP |
| int | m_iGameMasterID = -1 |
| int | m_iAreaID = INVALID_AREA_INDEX |
| const int | INVALID_AREA_INDEX = -1 |
| const string | ENEMY_PRESENCE_ELIMINATED_TEXT = "Enemy presence eliminated!\nNew area is being selected.\nPlease wait." |
| SCR_GameModeCleanSweepClass SCR_BaseGameModeClass Attribute | ( | "6" | ) |
Definition at line 1 of file SCR_GameModeCleanSweep.c.
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Definition at line 171 of file SCR_GameModeCleanSweep.c.
Definition at line 214 of file SCR_GameModeCleanSweep.c.
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Definition at line 371 of file SCR_GameModeCleanSweep.c.
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Definition at line 400 of file SCR_GameModeCleanSweep.c.
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Definition at line 342 of file SCR_GameModeCleanSweep.c.
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Definition at line 256 of file SCR_GameModeCleanSweep.c.
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Definition at line 391 of file SCR_GameModeCleanSweep.c.
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Definition at line 44 of file SCR_GameModeCleanSweep.c.
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Called after a player is disconnected.
| [in] | playerId | PlayerId of disconnected player. |
| [in] | cause | Reason player disconnected |
| [in] | timeout | Timeout for when players are allowed to connect again. -1 means Ban without an assigned timeout |
What happens when a player disconnects.
| [in] | playerID | is a unique player identifier that defines which player has disconnected. |
| [in] | cause | |
| [in] | timeout |
Definition at line 485 of file SCR_GameModeCleanSweep.c.
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Called on every machine after a player is registered (identity, name etc.). Always called after OnPlayerConnected.
| [in] | playerId | PlayerId of registered player. |
Definition at line 473 of file SCR_GameModeCleanSweep.c.
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Definition at line 410 of file SCR_GameModeCleanSweep.c.
Definition at line 223 of file SCR_GameModeCleanSweep.c.
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Definition at line 131 of file SCR_GameModeCleanSweep.c.
Definition at line 230 of file SCR_GameModeCleanSweep.c.
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| [in] | targetAreaID |
Definition at line 160 of file SCR_GameModeCleanSweep.c.
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| [in] | swapSides |
Definition at line 153 of file SCR_GameModeCleanSweep.c.
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Definition at line 434 of file SCR_GameModeCleanSweep.c.
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Used by SCR_CleanSweepNetworkComponent.
Definition at line 449 of file SCR_GameModeCleanSweep.c.
Definition at line 236 of file SCR_GameModeCleanSweep.c.
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Definition at line 263 of file SCR_GameModeCleanSweep.c.
| UI layouts Menus CleanSweep CleanSweepAreaSelection desc |
Definition at line 19 of file SCR_GameModeCleanSweep.c.
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Definition at line 41 of file SCR_GameModeCleanSweep.c.
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Definition at line 40 of file SCR_GameModeCleanSweep.c.
| UI layouts Menus CleanSweep CleanSweepAreaSelection layout |
Definition at line 19 of file SCR_GameModeCleanSweep.c.
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Definition at line 29 of file SCR_GameModeCleanSweep.c.
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Definition at line 31 of file SCR_GameModeCleanSweep.c.
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Definition at line 30 of file SCR_GameModeCleanSweep.c.
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Definition at line 32 of file SCR_GameModeCleanSweep.c.
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Definition at line 33 of file SCR_GameModeCleanSweep.c.
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Definition at line 23 of file SCR_GameModeCleanSweep.c.
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Definition at line 38 of file SCR_GameModeCleanSweep.c.
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Definition at line 35 of file SCR_GameModeCleanSweep.c.
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Definition at line 26 of file SCR_GameModeCleanSweep.c.
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Definition at line 25 of file SCR_GameModeCleanSweep.c.
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Definition at line 27 of file SCR_GameModeCleanSweep.c.