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SCR_GameModeHealthSettings.c File Reference

Go to the source code of this file.

Classes

class  SCR_GameModeHealthSettingsClass

Functions

SCR_GameModeHealthSettingsClass ScriptComponentClass Attribute (defvalue:"1", uiwidget:UIWidgets.Slider, desc:"Character bleeding rate multiplier", params:"0 5 0.001", precision:3, category:"Game Mode")] protected float m_fDOTScale
float GetBleedingScale ()
void SetBleedingScale (float rate)
float GetResilienceHzRegenScale ()
void SetResilienceHzRegenScale (float rate)
float GetRegenScale ()
void SetRegenScale (float rate)
bool IsUnconsciousnessPermitted ()
bool GetIfKillIndefiniteUnconscious ()
void SetUnconsciousnessPermitted (bool permitted)
bool IsUnconsciousVONPermitted ()
void SetUnconsciousVONPermitted (bool permitted)
float GetTourniquettedLegMovementSlowdown ()
void SetTourniquettedLegMovementSlowdown (float rate)
float GetTourniquetStrengthMultiplier ()
void SetTourniquetStrengthMultiplier (float rate)
float GetCompartmentRegenRateMultiplier ()
void SetCompartmentRegenRateMultiplier (float rate)
float GetRegenerationDelay ()
void SetRegenerationDelay (float rate)

Variables

float m_fRegenScale
bool m_bKillIndefinitelyUnconsciousPlayers
bool m_bPermitUnconsciousness
bool m_bPermitUnconsciousVON
float m_fTourniquettedLegMovementSlowdown
float m_fCompartmentRegenerationRateMultiplier
params __pad0__
params category
float m_fRegenerationScale

Function Documentation

◆ Attribute()

SCR_GameModeHealthSettingsClass ScriptComponentClass Attribute ( defvalue:"1" ,
uiwidget:UIWidgets. Slider,
desc:"Character bleeding rate multiplier" ,
params:"0 5 0.001" ,
precision:3 ,
category:"Game Mode"  )

◆ GetBleedingScale()

float GetBleedingScale ( )
protected
Returns
rate (0.0-5.00) Higher numbers result in faster bleeding

Definition at line 40 of file SCR_GameModeHealthSettings.c.

◆ GetCompartmentRegenRateMultiplier()

float GetCompartmentRegenRateMultiplier ( )
protected
Returns
rate (0.0-5.00) Higher numbers result in faster regeneration when in certain medical compartment

Definition at line 159 of file SCR_GameModeHealthSettings.c.

◆ GetIfKillIndefiniteUnconscious()

bool GetIfKillIndefiniteUnconscious ( )
protected
Returns
Return if unconscious persons with no guaranteed wake up time will die upon going unconscious.

Definition at line 95 of file SCR_GameModeHealthSettings.c.

◆ GetRegenerationDelay()

float GetRegenerationDelay ( )
protected
Returns
rate (0.0-60.00) Higher numbers result in higher delay the regeneration cooldown

Definition at line 175 of file SCR_GameModeHealthSettings.c.

◆ GetRegenScale()

float GetRegenScale ( )
protected
Returns
rate (0.0-5.00) Higher numbers result in faster regeneration

Definition at line 71 of file SCR_GameModeHealthSettings.c.

◆ GetResilienceHzRegenScale()

float GetResilienceHzRegenScale ( )
protected
Returns
rate (0.0-1000.00) Higher numbers result in slower regeneration of resilience

Definition at line 56 of file SCR_GameModeHealthSettings.c.

◆ GetTourniquetStrengthMultiplier()

float GetTourniquetStrengthMultiplier ( )
protected
Returns
rate (0.0-1.00) Lower numbers result in slower bleeding when tourniquet is on

Definition at line 143 of file SCR_GameModeHealthSettings.c.

◆ GetTourniquettedLegMovementSlowdown()

float GetTourniquettedLegMovementSlowdown ( )
protected
Returns
rate (0.0-1.00) Higher numbers result in higher slowdown

Definition at line 127 of file SCR_GameModeHealthSettings.c.

◆ IsUnconsciousnessPermitted()

bool IsUnconsciousnessPermitted ( )
protected
Returns
permitted (true/false) True means that unconsciousness is enabled.

Definition at line 87 of file SCR_GameModeHealthSettings.c.

◆ IsUnconsciousVONPermitted()

bool IsUnconsciousVONPermitted ( )
protected
Returns
permitted (true/false) True means that using VON while unconsciousness is enabled.

Definition at line 111 of file SCR_GameModeHealthSettings.c.

◆ SetBleedingScale()

void SetBleedingScale ( float rate)
protected
Parameters
[in]rate(0.0-5.00) Higher numbers result in faster bleeding

Definition at line 48 of file SCR_GameModeHealthSettings.c.

◆ SetCompartmentRegenRateMultiplier()

void SetCompartmentRegenRateMultiplier ( float rate)
protected
Parameters
[in]rate(0.0-5.00) Higher numbers result in faster regeneration when in certain medical compartment

Definition at line 167 of file SCR_GameModeHealthSettings.c.

◆ SetRegenerationDelay()

void SetRegenerationDelay ( float rate)
protected
Parameters
[in]rate(0.0-60.00) Higher numbers result in higher delay the regeneration cooldown

Definition at line 183 of file SCR_GameModeHealthSettings.c.

◆ SetRegenScale()

void SetRegenScale ( float rate)
protected
Parameters
[in]rate(0.0-5.00) Higher numbers result in faster regeneration

Definition at line 79 of file SCR_GameModeHealthSettings.c.

◆ SetResilienceHzRegenScale()

void SetResilienceHzRegenScale ( float rate)
protected
Parameters
[in]rate(0.0-1000.00) Higher numbers result in slower regeneration of resilience

Definition at line 64 of file SCR_GameModeHealthSettings.c.

◆ SetTourniquetStrengthMultiplier()

void SetTourniquetStrengthMultiplier ( float rate)
protected
Parameters
[in]rate(0.0-1.00) Lower numbers result in slower bleeding when tourniquet is on

Definition at line 151 of file SCR_GameModeHealthSettings.c.

◆ SetTourniquettedLegMovementSlowdown()

void SetTourniquettedLegMovementSlowdown ( float rate)
protected
Parameters
[in]rate(0.0-1.00) Higher numbers result in higher slowdown

Definition at line 135 of file SCR_GameModeHealthSettings.c.

◆ SetUnconsciousnessPermitted()

void SetUnconsciousnessPermitted ( bool permitted)
protected
Parameters
[in]permitted(true/false) True means that unconsciousness is enabled.

Definition at line 103 of file SCR_GameModeHealthSettings.c.

◆ SetUnconsciousVONPermitted()

void SetUnconsciousVONPermitted ( bool permitted)
protected
Parameters
[in]permitted(true/false) True means that VON is enabled while unconscious.

Definition at line 119 of file SCR_GameModeHealthSettings.c.

Variable Documentation

◆ __pad0__

params __pad0__
protected

Definition at line 31 of file SCR_GameModeHealthSettings.c.

◆ category

params category
protected

Definition at line 31 of file SCR_GameModeHealthSettings.c.

◆ m_bKillIndefinitelyUnconsciousPlayers

bool m_bKillIndefinitelyUnconsciousPlayers
protected

Definition at line 14 of file SCR_GameModeHealthSettings.c.

◆ m_bPermitUnconsciousness

bool m_bPermitUnconsciousness
protected

Definition at line 17 of file SCR_GameModeHealthSettings.c.

◆ m_bPermitUnconsciousVON

bool m_bPermitUnconsciousVON
protected

Definition at line 20 of file SCR_GameModeHealthSettings.c.

◆ m_fCompartmentRegenerationRateMultiplier

float m_fCompartmentRegenerationRateMultiplier
protected

Definition at line 29 of file SCR_GameModeHealthSettings.c.

◆ m_fRegenerationScale

float m_fRegenerationScale
protected

Definition at line 35 of file SCR_GameModeHealthSettings.c.

◆ m_fRegenScale

float m_fRegenScale
protected

Definition at line 11 of file SCR_GameModeHealthSettings.c.

◆ m_fTourniquettedLegMovementSlowdown

float m_fTourniquettedLegMovementSlowdown
protected

Definition at line 23 of file SCR_GameModeHealthSettings.c.