Go to the source code of this file.
◆ Attribute()
| SCR_GameModeHealthSettingsClass ScriptComponentClass Attribute |
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defvalue:"1" |
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uiwidget:UIWidgets. |
Slider, |
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desc:"Character bleeding rate multiplier" |
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params:"0 5 0.001" |
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precision:3 |
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category:"Game Mode" |
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◆ GetBleedingScale()
| float GetBleedingScale |
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◆ GetCompartmentRegenRateMultiplier()
| float GetCompartmentRegenRateMultiplier |
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- Returns
- rate (0.0-5.00) Higher numbers result in faster regeneration when in certain medical compartment
Definition at line 148 of file SCR_GameModeHealthSettings.c.
◆ GetMaxCharMovementSpeedForRegeneration()
| float GetMaxCharMovementSpeedForRegeneration |
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◆ GetMaxCharWeightForRegeneration()
| float GetMaxCharWeightForRegeneration |
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- Returns
- rate (0.0-100.00) Maximal weight of all the items character can carry to regenerate character hit zones
Definition at line 212 of file SCR_GameModeHealthSettings.c.
◆ GetMinStaminaLevelForRegeneration()
| float GetMinStaminaLevelForRegeneration |
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◆ GetRegenerationDelay()
| float GetRegenerationDelay |
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◆ GetRegenerationSpeedCrouc()
| float GetRegenerationSpeedCrouc |
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- Returns
- rate (0.0-5.00) Character hit zone regeneration speed when in crouch. Higher numbers result in higher regeneration speed
Definition at line 244 of file SCR_GameModeHealthSettings.c.
◆ GetRegenerationSpeedProne()
| float GetRegenerationSpeedProne |
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- Returns
- rate (0.0-5.00) Character hit zone regeneration speed when in prone. Higher numbers result in higher regeneration speed
Definition at line 260 of file SCR_GameModeHealthSettings.c.
◆ GetRegenScale()
◆ GetResilienceHzRegenTime()
| float GetResilienceHzRegenTime |
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◆ GetTourniquetStrengthMultiplier()
| float GetTourniquetStrengthMultiplier |
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◆ GetTourniquettedLegMovementSlowdown()
| float GetTourniquettedLegMovementSlowdown |
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◆ IsUnconsciousnessPermitted()
| bool IsUnconsciousnessPermitted |
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◆ IsUnconsciousVONPermitted()
| bool IsUnconsciousVONPermitted |
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◆ SetBleedingScale()
| void SetBleedingScale |
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float |
rate | ) |
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◆ SetCompartmentRegenRateMultiplier()
| void SetCompartmentRegenRateMultiplier |
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float |
rate | ) |
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- Parameters
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| [in] | rate | (0.0-5.00) Higher numbers result in faster regeneration when in certain medical compartment |
Definition at line 156 of file SCR_GameModeHealthSettings.c.
◆ SetMaxCharMovementSpeedForRegeneration()
| void SetMaxCharMovementSpeedForRegeneration |
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float |
rate | ) |
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- Parameters
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| [in] | rate | (0.0-5.50) Maximal character movement speed to regenerate character hit zones |
Definition at line 236 of file SCR_GameModeHealthSettings.c.
◆ SetMaxCharWeightForRegeneration()
| void SetMaxCharWeightForRegeneration |
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float |
rate | ) |
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- Parameters
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| [in] | rate | (0.0-100.00) Maximal weight of all the items character can carry to regenerate character hit zones |
Definition at line 220 of file SCR_GameModeHealthSettings.c.
◆ SetMinStaminaLevelForRegeneration()
| void SetMinStaminaLevelForRegeneration |
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float |
rate | ) |
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- Parameters
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| [in] | rate | (0.0-1.00) Minimum amount of stamina needed to regenerate character hit zones. |
Definition at line 204 of file SCR_GameModeHealthSettings.c.
◆ SetRegenerationDelay()
| void SetRegenerationDelay |
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float |
rate | ) |
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- Parameters
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| [in] | rate | (0.0-60.00) Higher numbers result in higher delay the regeneration cooldown |
Definition at line 172 of file SCR_GameModeHealthSettings.c.
◆ SetRegenerationSpeedCrouc()
| void SetRegenerationSpeedCrouc |
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float |
rate | ) |
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- Parameters
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| [in] | rate | (0.0-5.00) Character hit zone regeneration speed when in crouch. Higher numbers result in higher regeneration speed |
Definition at line 252 of file SCR_GameModeHealthSettings.c.
◆ SetRegenerationSpeedProne()
| void SetRegenerationSpeedProne |
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float |
rate | ) |
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- Parameters
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| [in] | rate | (0.0-5.00) Character hit zone regeneration speed when in prone. Higher numbers result in higher regeneration speed |
Definition at line 268 of file SCR_GameModeHealthSettings.c.
◆ SetRegenScale()
| void SetRegenScale |
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float |
rate | ) |
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◆ SetResilienceHzRegenTime()
| void SetResilienceHzRegenTime |
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float |
rate | ) |
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◆ SetTourniquetStrengthMultiplier()
| void SetTourniquetStrengthMultiplier |
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float |
rate | ) |
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◆ SetTourniquettedLegMovementSlowdown()
| void SetTourniquettedLegMovementSlowdown |
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float |
rate | ) |
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◆ SetUnconsciousnessPermitted()
| void SetUnconsciousnessPermitted |
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bool |
permitted | ) |
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◆ SetUnconsciousVONPermitted()
| void SetUnconsciousVONPermitted |
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bool |
permitted | ) |
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◆ __pad0__
◆ __pad1__
◆ category
◆ m_bPermitUnconsciousness
| protected bool m_bPermitUnconsciousness |
◆ m_bPermitUnconsciousVON
| protected bool m_bPermitUnconsciousVON |
◆ m_fCompartmentRegenerationRateMultiplier
| protected float m_fCompartmentRegenerationRateMultiplier |
◆ m_fRegenerationMaxLoadoutWeight
| protected float m_fRegenerationMaxLoadoutWeight |
◆ m_fRegenerationMaxMovementSpeed
| protected float m_fRegenerationMaxMovementSpeed |
◆ m_fRegenerationMinStaminaLevel
| protected float m_fRegenerationMinStaminaLevel |
◆ m_fRegenerationSpeedCrouch
| protected float m_fRegenerationSpeedCrouch |
◆ m_fRegenerationSpeedProne
| protected float m_fRegenerationSpeedProne |
◆ m_fRegenScale
| protected float m_fRegenScale |
◆ m_fTourniquetStrengthMultiplier
| private float m_fTourniquetStrengthMultiplier |
◆ m_fTourniquettedLegMovementSlowdown
| protected float m_fTourniquettedLegMovementSlowdown |