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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Go to the source code of this file.
Classes | |
| class | SCR_GameModeHealthSettingsClass |
Functions | |
| SCR_GameModeHealthSettingsClass ScriptComponentClass | Attribute (defvalue:"1", uiwidget:UIWidgets.Slider, desc:"Character bleeding rate multiplier", params:"0 5 0.001", precision:3, category:"Game Mode")] protected float m_fDOTScale |
| float | GetBleedingScale () |
| void | SetBleedingScale (float rate) |
| float | GetResilienceHzRegenScale () |
| void | SetResilienceHzRegenScale (float rate) |
| float | GetRegenScale () |
| void | SetRegenScale (float rate) |
| bool | IsUnconsciousnessPermitted () |
| bool | GetIfKillIndefiniteUnconscious () |
| void | SetUnconsciousnessPermitted (bool permitted) |
| bool | IsUnconsciousVONPermitted () |
| void | SetUnconsciousVONPermitted (bool permitted) |
| float | GetTourniquettedLegMovementSlowdown () |
| void | SetTourniquettedLegMovementSlowdown (float rate) |
| float | GetTourniquetStrengthMultiplier () |
| void | SetTourniquetStrengthMultiplier (float rate) |
| float | GetCompartmentRegenRateMultiplier () |
| void | SetCompartmentRegenRateMultiplier (float rate) |
| float | GetRegenerationDelay () |
| void | SetRegenerationDelay (float rate) |
| SCR_GameModeHealthSettingsClass ScriptComponentClass Attribute | ( | defvalue:"1" | , |
| uiwidget:UIWidgets. | Slider, | ||
| desc:"Character bleeding rate multiplier" | , | ||
| params:"0 5 0.001" | , | ||
| precision:3 | , | ||
| category:"Game Mode" | ) |
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Definition at line 40 of file SCR_GameModeHealthSettings.c.
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Definition at line 159 of file SCR_GameModeHealthSettings.c.
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Definition at line 95 of file SCR_GameModeHealthSettings.c.
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Definition at line 175 of file SCR_GameModeHealthSettings.c.
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Definition at line 71 of file SCR_GameModeHealthSettings.c.
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Definition at line 56 of file SCR_GameModeHealthSettings.c.
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Definition at line 143 of file SCR_GameModeHealthSettings.c.
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Definition at line 127 of file SCR_GameModeHealthSettings.c.
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Definition at line 87 of file SCR_GameModeHealthSettings.c.
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Definition at line 111 of file SCR_GameModeHealthSettings.c.
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| [in] | rate | (0.0-5.00) Higher numbers result in faster bleeding |
Definition at line 48 of file SCR_GameModeHealthSettings.c.
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| [in] | rate | (0.0-5.00) Higher numbers result in faster regeneration when in certain medical compartment |
Definition at line 167 of file SCR_GameModeHealthSettings.c.
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| [in] | rate | (0.0-60.00) Higher numbers result in higher delay the regeneration cooldown |
Definition at line 183 of file SCR_GameModeHealthSettings.c.
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| [in] | rate | (0.0-5.00) Higher numbers result in faster regeneration |
Definition at line 79 of file SCR_GameModeHealthSettings.c.
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| [in] | rate | (0.0-1000.00) Higher numbers result in slower regeneration of resilience |
Definition at line 64 of file SCR_GameModeHealthSettings.c.
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| [in] | rate | (0.0-1.00) Lower numbers result in slower bleeding when tourniquet is on |
Definition at line 151 of file SCR_GameModeHealthSettings.c.
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| [in] | rate | (0.0-1.00) Higher numbers result in higher slowdown |
Definition at line 135 of file SCR_GameModeHealthSettings.c.
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| [in] | permitted | (true/false) True means that unconsciousness is enabled. |
Definition at line 103 of file SCR_GameModeHealthSettings.c.
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| [in] | permitted | (true/false) True means that VON is enabled while unconscious. |
Definition at line 119 of file SCR_GameModeHealthSettings.c.
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Definition at line 31 of file SCR_GameModeHealthSettings.c.
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Definition at line 31 of file SCR_GameModeHealthSettings.c.
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Definition at line 14 of file SCR_GameModeHealthSettings.c.
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Definition at line 17 of file SCR_GameModeHealthSettings.c.
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Definition at line 20 of file SCR_GameModeHealthSettings.c.
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Definition at line 29 of file SCR_GameModeHealthSettings.c.
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Definition at line 35 of file SCR_GameModeHealthSettings.c.
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Definition at line 11 of file SCR_GameModeHealthSettings.c.
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Definition at line 23 of file SCR_GameModeHealthSettings.c.