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SCR_HintConditionList.c
Go to the documentation of this file.
1
[
BaseContainerProps
(configRoot:
true
)]
2
class
SCR_HintConditionList
3
{
4
[
Attribute
()]
5
protected
ref array<ref SCR_BaseHintCondition>
m_aConditions
;
6
7
//------------------------------------------------------------------------------------------------
10
void
Init
(
IEntity
owner)
11
{
12
SCR_HintManagerComponent hintManager = SCR_HintManagerComponent.GetInstance();
13
if
(!hintManager)
14
return
;
15
16
for
(
int
i, count =
m_aConditions
.Count(); i < count; i++)
17
{
18
m_aConditions
[i].InitCondition(owner, hintManager);
19
}
20
}
21
22
//------------------------------------------------------------------------------------------------
25
void
Exit
(
IEntity
owner)
26
{
27
SCR_HintManagerComponent hintManager = SCR_HintManagerComponent.GetInstance();
28
if
(!hintManager)
29
return
;
30
31
for
(
int
i, count =
m_aConditions
.Count(); i < count; i++)
32
{
33
m_aConditions
[i].ExitCondition(owner, hintManager);
34
}
35
}
36
}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
IEntity
Definition
IEntity.c:13
SCR_HintConditionList
Definition
SCR_HintConditionList.c:3
SCR_HintConditionList::Init
void Init(IEntity owner)
Definition
SCR_HintConditionList.c:10
SCR_HintConditionList::m_aConditions
ref array< ref SCR_BaseHintCondition > m_aConditions
Definition
SCR_HintConditionList.c:5
SCR_HintConditionList::Exit
void Exit(IEntity owner)
Definition
SCR_HintConditionList.c:25
Attribute
SCR_FieldOfViewSettings Attribute
Definition
SendGoalMessage.c:170
scripts
Game
Components
Hints
SCR_HintConditionList.c
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1.17.0