6//[Attribute("{717ED53394FC3C27}UI/Textures/Editor/Concept/editor_mockup_sheet.edds", UIWidgets.ResourceNamePicker, "Path to the source image", "edds")]
7//protected ResourceName m_sImage;
8
9 [Attribute("generatedImageSet", desc: "File name of the image set")]
21 [Attribute("", UIWidgets.Auto, "Independent tile areas. There can be multiple within one image set, e.g., left half containing 32x32 tiles and the right one 64x64 tiles")]
140if (!Workbench.ScriptDialog("Image Set Generator", "Generate an image set template with pre-define grids.\nOnce generated, you can simply map the texture and rename existing tiles,\ninstead of having to configure them manually one by one.", this))
GenerateFlowMaps WorkbenchPlugin WorkbenchPluginAttribute("Regenerate river flow-maps", "Generate and save/overwrite river flow-maps", "", "", {"WorldEditor"}, "", 0xf773)