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SCR_InventoryDamageUIInfo.c
Go to the documentation of this file.
1
[
BaseContainerProps
()]
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class
SCR_InventoryDamageUIInfo :
UIInfo
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{
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bool
m_bDamageIconVisible;
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bool
m_bDamageRegenerating;
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bool
m_bBleedingIconVisible;
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bool
m_bTourniquetIconVisible;
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bool
m_bSalineBagIconVisible;
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bool
m_bMorphineIconVisible;
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bool
m_bFractureIconVisible;
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bool
m_bFractureIcon2Visible;
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string
m_sDamageIntensity;
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string
m_sDamageText;
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string
m_sBleedingText;
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void
SCR_InventoryDamageUIInfo(
bool
damageIconVisible,
bool
regeneratingVisible,
bool
bleedingIconVisible,
bool
tourniquetIconVisible,
bool
salineBagIconVisible,
bool
morphineIconVisible,
bool
fractureIconVisible,
bool
fractureIcon2Visible,
string
damageIntensity,
string
damageText,
string
bleedingText)
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{
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m_bDamageIconVisible = damageIconVisible;
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m_bDamageRegenerating = regeneratingVisible;
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m_bBleedingIconVisible = bleedingIconVisible;
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m_bTourniquetIconVisible = tourniquetIconVisible;
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m_bSalineBagIconVisible = salineBagIconVisible;
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m_bMorphineIconVisible = morphineIconVisible;
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m_bFractureIconVisible = fractureIconVisible;
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m_bFractureIcon2Visible = fractureIcon2Visible;
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m_sDamageIntensity = damageIntensity;
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m_sDamageText = damageText;
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m_sBleedingText = bleedingText;
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}
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}
BaseContainerProps
SCR_AIAnimation_Loitering BaseContainerProps
Commanding menu commanding element class.
Definition
SCR_AIAnimationWaypoint.c:14
UIInfo
UIInfo - allows to define UI elements.
Definition
UIInfo.c:14
scripts
Game
UI
Inventory
SCR_InventoryDamageUIInfo.c
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1.17.0