Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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SCR_InventoryStorageBackpackUI.c
Go to the documentation of this file.
1
2//------------------------------------------------------------------------------------------------
5class SCR_InventoryStorageBackpackUI : SCR_InventoryStorageBaseUI
6{
7 protected ref array<InventoryItemComponent> m_pInventoryItemsComponent = new array<InventoryItemComponent>();
8 private array<IEntity> m_pItems;
9// protected string sGridPath = "centerFrame.gridFrame.size.grid";
10
11
12
13 //------------------------------------------------------------------------ USER METHODS ------------------------------------------------------------------------
14
15 //------------------------------------------------------------------------ COMMON METHODS ----------------------------------------------------------------------
16
17 //------------------------------------------------------------------------------------------------
19 {
20 return SCR_EAnalyticalItemSlotType.CHARACTER_STORAGE;
21 }
22
23 //------------------------------------------------------------------------------------------------
24 override void HandlerAttached( Widget w )
25 {
26 super.HandlerAttached( w );
27
29 Refresh();
30 /*
31 CreateSlots();
32 SortSlots();
33 ShowPage( m_iLastShownPage );
34 */
35 }
36
37
38 //------------------------------------------------------------------------------------------------
39 void SCR_InventoryStorageBackpackUI( BaseInventoryStorageComponent storage, LoadoutAreaType slotID = null, SCR_InventoryMenuUI menuManager = null, int iPage = 0, array<BaseInventoryStorageComponent> aTraverseStorage = null )
40 {
41 SetSlotAreaType( slotID );
42 }
43
44 //------------------------------------------------------------------------------------------------
45 void ~SCR_InventoryStorageBackpackUI()
46 {
47 }
48};
class LoadoutGooglesAreaClass LoadoutAreaType
SCR_EAnalyticalItemSlotType
override void HandlerAttached(Widget w)
ref array< InventoryItemComponent > m_pInventoryItemsComponent
void CreateEmptyLayout(bool recreate=false)
void SCR_InventoryStorageBaseUI(BaseInventoryStorageComponent storage, LoadoutAreaType slotID=null, SCR_InventoryMenuUI menuManager=null, int iPage=0, array< BaseInventoryStorageComponent > aTraverseStorage=null)
SCR_EAnalyticalItemSlotType GetAnalyticalItemSlotType()
void SetSlotAreaType(LoadoutAreaType eSlotType)