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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| SCR_EAnalyticalItemSlotType | GetAnalyticalItemSlotType () |
| void | Init () |
| void | InitPaging () |
| bool | IsArsenal () |
| void | SetPagingActive (bool active) |
| override bool | OnFocus (Widget w, int x, int y) |
| override bool | OnFocusLost (Widget w, int x, int y) |
| override bool | OnMouseEnter (Widget w, int x, int y) |
| override bool | OnMouseLeave (Widget w, Widget enterW, int x, int y) |
| bool | OnDrop (SCR_InventorySlotUI slot) |
| void | SetRowsAndColumns () |
| void | SetSlotAreaType (LoadoutAreaType eSlotType) |
| LoadoutAreaType | GetSlotAreaType () |
| void | GetUISlots (out array< SCR_InventorySlotUI > outArray) |
| array< SCR_InventorySlotUI > | GetUISlots () |
| void | RemoveSlotUI (SCR_InventorySlotUI pSlot) |
| void | RefreshSlot (int index) |
| Widget | CreateEmptySlotUI (int iRow, int iCol) |
| SCR_InventorySlotUI | CreateSlotUI (InventoryItemComponent pComponent, SCR_ItemAttributeCollection pAttributes=null) |
| void | DeleteSlots () |
| void | RefreshConsumer () |
| void | FindConsumer () |
| void | RefreshResources () |
| void | Refresh () |
| void | UpdateStoredResources (float totalResources, float maxResources) |
| void | UpdateAvailableResources (float totalResources, bool hasStored) |
| void | UpdateContainerResources (notnull Widget targetTitle, notnull BaseInventoryStorageComponent targetStorage) |
| void | UpdateOwnedSlots (notnull array< IEntity > pItemsInStorage) |
| void | UpdateSlotUI (ResourceName itemPrefab) |
| void | UpdateOwnedSlots (notnull array< BaseInventoryStorageComponent > pItemsInStorage) |
| int | FindItem (notnull InventoryItemComponent pInvItem) |
| int | FindItemByName (string sItemName, int iActualIndex) |
| string | GetNameFromComponent (notnull InventoryItemComponent pComponent) |
| int | CreateSlots () |
| int | GetIndexFromCoords (int x, int y) |
| void | SortSlots () |
| void | FillWithEmptySlots () |
| void | ReserveAndSetSlot (int iIndex,) |
| void | ShowPage (int iPage, out int slotToFocus=-1) |
| void | ClearTraverseTitles () |
| void | FillItemsFromStorage (BaseInventoryStorageComponent storage) |
| void | FindAndSetTitleName (Widget targetTitle, BaseInventoryStorageComponent targetStorage) |
| void | GetAllItems (out notnull array< IEntity > pItemsInStorage, BaseInventoryStorageComponent pStorage=null) |
| void | GetAllItemsFromDepth (out notnull array< IEntity > pItemsInStorages, int iDepth=3, int iDepthDefault=0) |
| void | UpdateTotalWeight (float totalWeight, Color fontColor=Color.Gray25) |
| float | GetTotalRoundedUpWeight (BaseInventoryStorageComponent storage) |
| void | UpdateVolumePercentage (float percentage, bool previewOnly=false) |
| bool | CheckIfAnyItemInStorageHasResources (array< IEntity > items) |
| float | GetOccupiedVolumePercentage (BaseInventoryStorageComponent storage, float occupiedSpace=0) |
| float | GetOccupiedVolume (BaseInventoryStorageComponent storage) |
| float | GetMaxVolumeCapacity (BaseInventoryStorageComponent storage) |
| void | SetStorageAsHighlighted (bool isVisible, EInvInsertFailReason reason=EInvInsertFailReason.OK) |
| bool | IsStorageHighlighted () |
| void | CreateEmptyLayout (bool recreate=false) |
| void | DestroyEmptySlots () |
| Destroys all empty slots which were created by this handler. | |
| InventoryItemComponent | GetItemComponentFromEntity (IEntity pEntity) |
| void | GetSlots (out notnull array< SCR_InventorySlotUI > outSlots) |
| void | ShowItemDetails (string sName, string sDescription, string sWeight) |
| void | SetPreviewItem () |
| void | DimSlots (bool bDim) |
| override void | HandlerAttached (Widget w) |
| override event void | HandlerDeattached (Widget w) |
| Widget | GetButtonWidget () |
| ButtonWidget | GetLastCloseTraverseButton () |
| bool | IsWarningOverlayVisible () |
| void | SCR_InventoryStorageBaseUI (BaseInventoryStorageComponent storage, LoadoutAreaType slotID=null, SCR_InventoryMenuUI menuManager=null, int iPage=0, array< BaseInventoryStorageComponent > aTraverseStorage=null) |
| void | ~SCR_InventoryStorageBaseUI () |
Static Protected Member Functions | |
| static ScriptInvokerVoid | GetOnArsenalEnter () |
Static Protected Attributes | |
| static const ref Color | m_WeightDefault = new Color(0.73, 0.73, 0.73, 1) |
| static ref ScriptInvokerVoid | s_OnArsenalEnter |
UI Script Inventory of type: non-uniform grid storage
Definition at line 6 of file SCR_InventoryStorageBaseUI.c.
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Definition at line 2058 of file SCR_InventoryStorageBaseUI.c.
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Definition at line 2078 of file SCR_InventoryStorageBaseUI.c.
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Definition at line 1610 of file SCR_InventoryStorageBaseUI.c.
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Definition at line 1315 of file SCR_InventoryStorageBaseUI.c.
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| [in] | recreate | set to true will first destroy previously created empty slots. If it is false, then game will only create new slots if current number of empty slots is different than (m_iMaxRows * m_iMaxColumns) |
Definition at line 1782 of file SCR_InventoryStorageBaseUI.c.
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Definition at line 593 of file SCR_InventoryStorageBaseUI.c.
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Definition at line 626 of file SCR_InventoryStorageBaseUI.c.
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Destroys all empty slots which were created by this handler.
Definition at line 1802 of file SCR_InventoryStorageBaseUI.c.
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Definition at line 1988 of file SCR_InventoryStorageBaseUI.c.
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Definition at line 1027 of file SCR_InventoryStorageBaseUI.c.
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Definition at line 904 of file SCR_InventoryStorageBaseUI.c.
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key - ui slot id value - tuple3 container: { param1 - old stack size param2 - new stack size param3 - last item in stack }
Definition at line 974 of file SCR_InventoryStorageBaseUI.c.
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