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InventoryItemComponent Class Reference
Inheritance diagram for InventoryItemComponent:
GameComponent GameComponent InventoryMagazineComponent InventoryMagazineComponent

Protected Member Functions

bool ShouldChangeVisibilityOfHierarchy ()
bool ShouldHideInVicinity ()
 implement custom visibility behavior in vicinity
bool OverridePlacementTransform (IEntity caller, out vector computedTransform[4])
 Override final transformation of dropped item, return true in case transformation should be applied.
void OnPlacedOnGround ()
 Override this function if for example physics should be enabled or item's owner should be activated when an item is placed on ground.
void OnPostInit (IEntity owner)
bool ShouldChangeVisibilityOfHierarchy ()
bool ShouldHideInVicinity ()
 implement custom visibility behavior in vicinity
bool OverridePlacementTransform (IEntity caller, out vector computedTransform[4])
 Override final transformation of dropped item, return true in case transformation should be applied.
void OnPlacedOnGround ()
 Override this function if for example physics should be enabled or item's owner should be activated when an item is placed on ground.
void OnPostInit (IEntity owner)

Detailed Description

Definition at line 12 of file InventoryItemComponent.c.

Member Function Documentation

◆ OnPlacedOnGround() [1/2]

void InventoryItemComponent::OnPlacedOnGround ( )
protected

Override this function if for example physics should be enabled or item's owner should be activated when an item is placed on ground.

◆ OnPlacedOnGround() [2/2]

void InventoryItemComponent::OnPlacedOnGround ( )
protected

Override this function if for example physics should be enabled or item's owner should be activated when an item is placed on ground.

◆ OnPostInit() [1/2]

void InventoryItemComponent::OnPostInit ( IEntity owner)
protected

◆ OnPostInit() [2/2]

void InventoryItemComponent::OnPostInit ( IEntity owner)
protected

◆ OverridePlacementTransform() [1/2]

bool InventoryItemComponent::OverridePlacementTransform ( IEntity caller,
out vector computedTransform[4] )
protected

Override final transformation of dropped item, return true in case transformation should be applied.

◆ OverridePlacementTransform() [2/2]

bool InventoryItemComponent::OverridePlacementTransform ( IEntity caller,
out vector computedTransform[4] )
protected

Override final transformation of dropped item, return true in case transformation should be applied.

◆ ShouldChangeVisibilityOfHierarchy() [1/2]

bool InventoryItemComponent::ShouldChangeVisibilityOfHierarchy ( )
inlineprotected

Definition at line 84 of file InventoryItemComponent.c.

◆ ShouldChangeVisibilityOfHierarchy() [2/2]

bool InventoryItemComponent::ShouldChangeVisibilityOfHierarchy ( )
inlineprotected

Definition at line 84 of file InventoryItemComponent.c.

◆ ShouldHideInVicinity() [1/2]

bool InventoryItemComponent::ShouldHideInVicinity ( )
protected

implement custom visibility behavior in vicinity

◆ ShouldHideInVicinity() [2/2]

bool InventoryItemComponent::ShouldHideInVicinity ( )
protected

implement custom visibility behavior in vicinity


The documentation for this class was generated from the following file: