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Arma Reforger Explorer 1.7.0.54
Arma Reforger Code Explorer by Zeroy - Thanks to MisterOutofTime
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Protected Member Functions | |
| bool | ShouldChangeVisibilityOfHierarchy () |
| bool | ShouldHideInVicinity () |
| implement custom visibility behavior in vicinity | |
| bool | OverridePlacementTransform (IEntity caller, out vector computedTransform[4]) |
| Override final transformation of dropped item, return true in case transformation should be applied. | |
| void | OnPlacedOnGround () |
| Override this function if for example physics should be enabled or item's owner should be activated when an item is placed on ground. | |
| void | OnPostInit (IEntity owner) |
| bool | ShouldChangeVisibilityOfHierarchy () |
| bool | ShouldHideInVicinity () |
| implement custom visibility behavior in vicinity | |
| bool | OverridePlacementTransform (IEntity caller, out vector computedTransform[4]) |
| Override final transformation of dropped item, return true in case transformation should be applied. | |
| void | OnPlacedOnGround () |
| Override this function if for example physics should be enabled or item's owner should be activated when an item is placed on ground. | |
| void | OnPostInit (IEntity owner) |
Definition at line 12 of file InventoryItemComponent.c.
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protected |
Override this function if for example physics should be enabled or item's owner should be activated when an item is placed on ground.
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protected |
Override this function if for example physics should be enabled or item's owner should be activated when an item is placed on ground.
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protected |
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protected |
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protected |
Override final transformation of dropped item, return true in case transformation should be applied.
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protected |
Override final transformation of dropped item, return true in case transformation should be applied.
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inlineprotected |
Definition at line 84 of file InventoryItemComponent.c.
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inlineprotected |
Definition at line 84 of file InventoryItemComponent.c.
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protected |
implement custom visibility behavior in vicinity
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protected |
implement custom visibility behavior in vicinity